I’m Younes Asri, a 3D Artist and Audiovisual Technical Designer trained in applied arts, with a strong focus on cinema, interactive multimedia, and video games. I enjoy building high-quality 3D assets end-to-end—modeling environments and props, handling texturing, and refining set dressing so scenes come together cleanly in Blender and Unity. I also work across motion and post-production, from 2D/3D motion design to video editing and trailer production. Whether I’m supervising asset pipelines, coordinating a creative team, or producing institutional and festival content, I’m driven by quality, collaboration, and continual learning—using tools like Blender, Unity, Substance Painter, and Adobe Creative Cloud to turn ideas into polished audiovisual results.…

Younes Asri

I’m Younes Asri, a 3D Artist and Audiovisual Technical Designer trained in applied arts, with a strong focus on cinema, interactive multimedia, and video games. I enjoy building high-quality 3D assets end-to-end—modeling environments and props, handling texturing, and refining set dressing so scenes come together cleanly in Blender and Unity. I also work across motion and post-production, from 2D/3D motion design to video editing and trailer production. Whether I’m supervising asset pipelines, coordinating a creative team, or producing institutional and festival content, I’m driven by quality, collaboration, and continual learning—using tools like Blender, Unity, Substance Painter, and Adobe Creative Cloud to turn ideas into polished audiovisual results.…

Available to hire

I’m Younes Asri, a 3D Artist and Audiovisual Technical Designer trained in applied arts, with a strong focus on cinema, interactive multimedia, and video games. I enjoy building high-quality 3D assets end-to-end—modeling environments and props, handling texturing, and refining set dressing so scenes come together cleanly in Blender and Unity.

I also work across motion and post-production, from 2D/3D motion design to video editing and trailer production. Whether I’m supervising asset pipelines, coordinating a creative team, or producing institutional and festival content, I’m driven by quality, collaboration, and continual learning—using tools like Blender, Unity, Substance Painter, and Adobe Creative Cloud to turn ideas into polished audiovisual results.

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Work Experience

3D Artist (Master's Final Project) at Shadowed (Video Game)
January 1, 2026 - December 31, 2026
Responsible for 3D modeling of environment elements and props using Blender. Managed the complete texturing pipeline for assets, ensuring visual quality across Blender and Unity. Contributed to set dressing and scene composition by integrating assets into the environment. Produced a trailer for the video game.
3D Artist at Shadowed (Video Game) — Master's Final Project
January 1, 2026 - January 1, 2026
Modeled environment elements and props in Blender for the game’s environment. Managed the complete texturing pipeline to maintain visual quality across Blender and Unity. Performed set dressing and handled asset integration for scene composition. Produced the project trailer, connecting the 3D work with motion and audiovisual presentation.
Instructor & Designer (Trainer / Graphic Designer) at INAU Rabat
May 1, 2024 - May 31, 2024
Hosted software training sessions with interactive presentations for students. Created graphic design materials, including event posters and diploma-related assets.
Instructor & Graphic Designer at INAU Rabat
May 1, 2024 - May 1, 2024
Hosted software training sessions supported by interactive presentations for students. Designed event posters and diploma-related graphic materials to support communication and documentation needs.
3D Supervisor (3rd Year Project) at Morokenz (Video Game)
January 1, 2024 - December 31, 2024
Provided technical and artistic supervision for asset production. Coordinated the creative team and performed quality control, focusing on topology and texturing standards for 3D assets.
3D Supervisor at Morokenz (Video Game) — 3rd Year Project (Bachelor's)
January 1, 2024 - January 1, 2024
Provided technical and artistic supervision for asset production. Coordinated the creative team and performed quality control focused on topology and texturing. Ensured assets met production requirements for the interactive project pipeline.
Cameraman & Video Editor (Internship) at Film Festival Internship (Tétouan)
March 1, 2023 - March 31, 2023
Captured footage during festival events and edited video recaps. Worked closely with the media team to deliver daily multimedia content throughout the internship.
Cameraman & Video Editor at Film Festival Internship
March 1, 2023 - March 1, 2023
Captured festival event footage and edited daily video recaps. Worked with the media team to deliver consistent multimedia content during the festival.
Director / Project Manager (Associate Degree Final Project) at Impact of Extracurricular Experiences on ENSAD Education
January 1, 2023 - December 31, 2023
Directed and produced an institutional video production. Managed the full production chain including scriptwriting, filming, and editing to deliver the final audiovisual output.
Director / Project Manager at Impact of Extracurricular Experiences on ENSAD Education — Associate Degree Final Project
January 1, 2023 - January 1, 2023
Directed and produced an institutional video production from concept to delivery. Managed the production chain including scriptwriting, filming, and editing, ensuring a cohesive final audiovisual output.

Education

Master's in Audiovisual Engineering and Digital Creativity at Ibn Tofail University
January 1, 2024 - January 1, 2026
Bachelor's in Audiovisual, Video Game, Design, and Interactive Multimedia at Ibn Tofail University
January 1, 2022 - January 1, 2024
DEUG (Bac+2) in Art and Design at National School of Art and Design (ENSAD), UH2C
January 1, 2021 - January 1, 2023
Baccalaureate in Applied Arts at Youssef Ben Tachne High School
January 1, 2020 - January 1, 2021
Master's in Audiovisual Engineering and Digital Creativity (Honors: Good) at Ibn Tofail University
January 1, 2026 - September 29, 2026
Bachelor's in Audiovisual, Video Game, Design, and Interactive Multimedia (Honors: Fairly Good) at Ibn Tofail University
January 1, 2024 - January 1, 2025
DEUG (Bac+2) in Art and Design (Honors: Fairly Good) at National School of Art and Design (ENSAD), UH2C
January 1, 2023 - December 31, 2023
Baccalaureate in Applied Arts (Honors: Fairly Good) at Youssef Ben Tachne High School
January 1, 2021 - December 31, 2021

Qualifications

Code 212 Certificate of Completion
December 14, 2024 - September 29, 2026
Code 212 Certificate of Completion
December 14, 2024 - September 29, 2026

Industry Experience

Gaming, Media & Entertainment, Education