Hi, I'm Youngsil Lim, an accomplished 3D Animator with six years of experience working in AAA video games and cinematic animation. I specialize in keyframed character animation, motion capture cleanup, and integrating animations seamlessly into game engines. I'm proficient in Maya, MotionBuilder, and familiar with various production pipelines. I thrive in collaborative environments and enjoy coordinating projects to ensure smooth workflows and timely delivery. I have experience producing animatics, managing production schedules, and bridging communication gaps between international teams, making me a versatile asset in animation and production roles.

Youngsil Lim

Hi, I'm Youngsil Lim, an accomplished 3D Animator with six years of experience working in AAA video games and cinematic animation. I specialize in keyframed character animation, motion capture cleanup, and integrating animations seamlessly into game engines. I'm proficient in Maya, MotionBuilder, and familiar with various production pipelines. I thrive in collaborative environments and enjoy coordinating projects to ensure smooth workflows and timely delivery. I have experience producing animatics, managing production schedules, and bridging communication gaps between international teams, making me a versatile asset in animation and production roles.

Available to hire

Hi, I’m Youngsil Lim, an accomplished 3D Animator with six years of experience working in AAA video games and cinematic animation. I specialize in keyframed character animation, motion capture cleanup, and integrating animations seamlessly into game engines. I’m proficient in Maya, MotionBuilder, and familiar with various production pipelines.

I thrive in collaborative environments and enjoy coordinating projects to ensure smooth workflows and timely delivery. I have experience producing animatics, managing production schedules, and bridging communication gaps between international teams, making me a versatile asset in animation and production roles.

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Language

English
Advanced
Korean
Advanced

Work Experience

Production Coordinator, Layout Artist at Double Smooth
July 1, 2024 - Present
Coordinate the production schedule, tracking updates and managing budgets to ensure timely project progression. Oversee shot breakdowns and ensure up-to-date data in the production-tracking database. Organize and maintain accessible production files to support smooth team workflows. Develop and manage the overall production plan, balancing multiple tasks.
Cinematic Animator at Visual Concepts, 2K
December 31, 2022 - July 18, 2025
Cleaned up the body animation in MotionBuilder. Created keyframed character and facial animations in Maya, delivering lifelike performances that balanced artistic fidelity and technical constraints. Integrated animations into the game engine, troubleshooting technical issues and refining the animation pipeline. Collaborated with cross-functional teams to support seamless production, ensuring consistency and attention to detail.
Production Coordinator at STUDIO MIR
June 30, 2021 - July 18, 2025
Coordinated with partner studios and facilitated accurate shipping and filing of materials for smooth production. Maintained detailed tracking of CG assets in the production database, ensuring effective communication with department leads. Translated documents into both Korean and English, bridging language gaps to streamline production. Checked in with artists regularly to ensure consistency of communication.
Producer, Director at Durufix Animation
August 31, 2020 - July 18, 2025
Created Animatics based on storyboards and animated shots. Communicated effectively with department leads regarding deadlines and gave notes on animation works.
Cinematic Animator at Visual Concept, WWE 2K
December 31, 2019 - July 18, 2025
Created camera movements based on reference. Ensured that characters and props worked in Game Editor. Fixed bugs in MotionBuilder and Maya. Prepared and polished motion capture data in both Maya and MotionBuilder for cinematic and in-game animations, ensuring smooth transitions and lifelike motion.
3D Animator, Layout Artist at Anamon Studios
May 31, 2019 - July 18, 2025
Tested updated character rigs. Created and edited layout works based on director’s notes. Collaborated with directors and provided creative input, contributing to both storytelling and gameplay elements. Gave ideas and feedback on other artists’ works.
3D Animator - Gameplay at TeenTend
October 31, 2018 - July 18, 2025
Tested and checked updated character rigs. Created gameplay animation cycles. Took animation directions from the director and producer.
Creative Assistant, Production Coordinator at SOBA Productions
May 31, 2018 - July 18, 2025
Organized and edited artist files, maintained frame counts, and supported creative managers to uphold production quality and timelines. Facilitated communication between all departments working on the project. Kept track of all updates from other departments. Scheduled meetings, coordinated director’s reviews, and disseminated updates across departments, fostering effective communication.

Education

MFA at Academy of Art University
January 1, 2014 - December 31, 2017
BA at Seoul National University of Science and Technology
January 1, 2004 - December 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet