Youngsil Lim
Hi, I'm Youngsil Lim, an accomplished 3D Animator with six years of experience working in AAA video games and cinematic animation.
About
Hi, I’m Youngsil Lim, an accomplished 3D Animator with six years of experience working in AAA video games and cinematic animation. I specialize in keyframed character animation, motion capture cleanup, and integrating animations seamlessly into game engines. I’m proficient in Maya, MotionBuilder, and familiar with various production pipelines.
I thrive in collaborative environments and enjoy coordinating projects to ensure smooth workflows and timely delivery. I have experience producing animatics, managing production schedules, and bridging communication gaps between international teams, making me a versatile asset in animation and production roles.
- 8 years' experience
- Joined April 2024
Languages
- EnglishAdvanced
- KoreanAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 8 roles
Coordinate the production schedule, tracking updates and managing budgets to ensure timely project progression. Oversee shot breakdowns and ensure up-to-date data in the production-tracking database. Organize and maintain accessible production files to support smooth team workflows. Develop and manage the overall production plan, balancing multiple tasks.
Cleaned up the body animation in MotionBuilder. Created keyframed character and facial animations in Maya, delivering lifelike performances that balanced artistic fidelity and technical constraints. Integrated animations into the game engine, troubleshooting technical issues and refining the animation pipeline. Collaborated with cross-functional teams to support seamless production, ensuring consistency and attention to detail.
Coordinated with partner studios and facilitated accurate shipping and filing of materials for smooth production. Maintained detailed tracking of CG assets in the production database, ensuring effective communication with department leads. Translated documents into both Korean and English, bridging language gaps to streamline production. Checked in with artists regularly to ensure consistency of communication.
Education
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