Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ I’m a software developer with 10+ years across game development, full-stack web engineering, and cross-platform mobile apps, with hands-on work in Unity3D and Unreal Engine as well as modern TypeScript stacks. I focus on shipping working products—whether that’s live mobile games, interactive experiences, or AI-powered systems that reduce latency and cost while improving results. In my recent work, I’ve been building agentic AI tooling and local-first semantic context systems for AI coding agents, including CLI/MCP integrations and edge-deployed knowledge APIs. I also build full-stack web game platforms with shared domain logic across monorepos, and I enjoy designing orchestration systems that keep agent behavior rule-governed and production-ready.

Vincent Oliver Veran

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ I’m a software developer with 10+ years across game development, full-stack web engineering, and cross-platform mobile apps, with hands-on work in Unity3D and Unreal Engine as well as modern TypeScript stacks. I focus on shipping working products—whether that’s live mobile games, interactive experiences, or AI-powered systems that reduce latency and cost while improving results. In my recent work, I’ve been building agentic AI tooling and local-first semantic context systems for AI coding agents, including CLI/MCP integrations and edge-deployed knowledge APIs. I also build full-stack web game platforms with shared domain logic across monorepos, and I enjoy designing orchestration systems that keep agent behavior rule-governed and production-ready.

Available to hire

Portfolio: Website not available. Sign in: https://www.twine.net/signup

I’m a software developer with 10+ years across game development, full-stack web engineering, and cross-platform mobile apps, with hands-on work in Unity3D and Unreal Engine as well as modern TypeScript stacks. I focus on shipping working products—whether that’s live mobile games, interactive experiences, or AI-powered systems that reduce latency and cost while improving results.

In my recent work, I’ve been building agentic AI tooling and local-first semantic context systems for AI coding agents, including CLI/MCP integrations and edge-deployed knowledge APIs. I also build full-stack web game platforms with shared domain logic across monorepos, and I enjoy designing orchestration systems that keep agent behavior rule-governed and production-ready.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent
Tagalog
Fluent

Work Experience

Independent AI Context Systems Developer
July 1, 2026 - Present
Built a local-first semantic context engine for AI coding agents that retrieves only the most relevant repository context to reduce token usage, latency, and cost. Designed a modular retrieval pipeline (keyword, symbol/AST, semantic, and hybrid search) with ranking and incremental indexing across a TypeScript monorepo. Shipped a CLI and MCP integrations for agent workflows, and deployed a Cloudflare Workers + D1 knowledge API with curated technical corpora for live semantic queries.
Full Stack & Agentic Systems Developer
May 1, 2026 - Present
Built a full stack web games platform from the ground up, including Klondike Solitaire and Word Guess, with daily puzzle scheduling and shared domain logic across a monorepo. Designed a custom agentic orchestration system using Claude AI and Cursor for lifecycle management, intent parsing, and rule-governed execution. Deployed edge-compatible builds to Cloudflare Workers and structured reusable domain packages across a turborepo workspace.
Mobile Developer
February 1, 2026 - Present
Developed an Android application to replace physical smart TV remotes, including device discovery, remote control input mapping, and a custom touch-based UI optimized for one-handed use.
Game Developer at Sovrun (former BreederDAO)
August 1, 2023 - January 1, 2026
Built experimental games and simulation projects in an R&D-focused environment, including playable prototypes and end-to-end demos across blockchain integration, autonomous worlds, AI-driven simulations, and multiplayer systems. Collaborated with design, research, blockchain, and AI teams to validate technical feasibility and gameplay scalability.
Game Developer at Sovrun (formerly BreederDAO)
August 1, 2023 - January 1, 2026
- Led development of multiple live mobile games and cognitive training apps. - Built and maintained Unity-based applications integrated with EEG / BCI hardware for real-time data-driven gameplay. -Shipped products on Android and iOS, handling performance optimization and platform-specific requirements. - Collaborated with designers, researchers, and backend teams in a startup environment.
Senior Unreal Engine Developer at Virtual Labs
February 1, 2022 - November 1, 2022
Developed a multiplayer metaverse environment using Unreal Engine with real-time interactions, UI systems, user account features, and Pixel Streaming deployment to the web. Focused on runtime interaction and consistent delivery across PC and web builds.
Lead App Developer at Neeuro PTE LTD
October 1, 2016 - January 1, 2026
Led development of live mobile games and cognitive training apps built in Unity, including applications integrated with EEG/BCI hardware for real-time data-driven gameplay. Shipped Android and iOS products, handled performance optimization and platform-specific requirements, and collaborated with designers, researchers, and backend teams in a startup environment.
App Lead Developer at Neeuro
October 1, 2016 - February 6, 2026
- Led development of multiple live mobile games and cognitive training apps. - Built and maintained Unity-based applications integrated with EEG / BCI hardware for real-time data-driven gameplay. -Shipped products on Android and iOS, handling performance optimization and platform-specific requirements. - Collaborated with designers, researchers, and backend teams in a startup environment.
Lead Unity 3D Developer at CrazyShark
May 1, 2015 - October 1, 2015
Led mobile game projects from prototype to release in Unity 3D.
Junior Unity 3D Developer at Cylindo (formerly LoveMyHome)
August 1, 2012 - August 1, 2014
Developed 3D room planners and furniture customization tools, delivering interactive 3D solutions for web and iOS platforms.

Education

Bachelor of Science at De La Salle University - Manila
May 22, 2006 - December 17, 2011
specialized in Instructional Systems Technology
Bachelor of Science in Computer Science (Specialized in Instructional Systems Technology) at De La Salle University - Manila
May 1, 2006 - December 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Computers & Electronics, Education, Media & Entertainment
    Game Developer for AI Simulations

    Built striking and race sims in Unreal driven by parsed JSON. For MMA, GOAP (Goal-Oriented Action Planning) produced the fight plan and outcome for predetermined playback; the sprint race similarly played back predetermined results from JSON.

    COGO

    Unity (Android / iOS)
    Cognitive training game using EEG-based attention input. Live on App Store and Google Play

    MEMORIE / MEMORIE 2

    Unity (Android / iOS)
    Cognitive training games targeting attention, memory, and decision-making.

    MINDVIEWER

    Unity (Android / iOS)
    Visualizes mental state using EEG signals during work or rest

    GALINI

    Unity (Android / iOS)
    Relaxation and breathing application focused on mental wellness.

    METAVERSE DEMO

    Unreal Engine (Web - Pixel Streaming)
    Multiplayer virtual space with voice, UI interaction, and server connectivity.

    STRAFERUN

    Unity (Android / iOS)
    2.5D side-scrolling shooter featuring procedural elements, ads, IAPs, and leaderboards.