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I’m a software developer with 10+ years across game development, full-stack web engineering, and cross-platform mobile apps, with hands-on work in Unity3D and Unreal Engine as well as modern TypeScript stacks. I focus on shipping working products—whether that’s live mobile games, interactive experiences, or AI-powered systems that reduce latency and cost while improving results.
In my recent work, I’ve been building agentic AI tooling and local-first semantic context systems for AI coding agents, including CLI/MCP integrations and edge-deployed knowledge APIs. I also build full-stack web game platforms with shared domain logic across monorepos, and I enjoy designing orchestration systems that keep agent behavior rule-governed and production-ready.
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Built striking and race sims in Unreal driven by parsed JSON. For MMA, GOAP (Goal-Oriented Action Planning) produced the fight plan and outcome for predetermined playback; the sprint race similarly played back predetermined results from JSON.
Unity (Android / iOS)
Cognitive training game using EEG-based attention input. Live on App Store and Google Play
Unity (Android / iOS)
Cognitive training games targeting attention, memory, and decision-making.
Unity (Android / iOS)
Visualizes mental state using EEG signals during work or rest
Unity (Android / iOS)
Relaxation and breathing application focused on mental wellness.
Unreal Engine (Web - Pixel Streaming)
Multiplayer virtual space with voice, UI interaction, and server connectivity.
Unity (Android / iOS)
2.5D side-scrolling shooter featuring procedural elements, ads, IAPs, and leaderboards.
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