2-paragraph first-person bio, friendly tone

Yu Yang

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Work Experience

3D Animator at Self-initiated project
April 1, 2021 - October 16, 2025
Conducted R&D for a procedural character creation system in Houdini, focusing on problem-solving and iterative testing. Proactively identified issues, developed hypotheses, and documented solutions, showcasing a strong analytical approach. Utilized Houdini modifiers and basic coding to develop a customizable character asset within a four-month timeframe, delivering a complex technical asset on a deadline. Self-managed an independent production of a 3-minute animated short from concept to completion, demonstrating high self-motivation and the ability to work independently; designed and implemented a production pipeline and quickly self-taught new software (Houdini) covering modeling, rigging, lighting, and rendering to overcome technical challenges under tight constraints.
3D Animator at Self-initiated project
March 1, 2024 - October 16, 2025
Created high-quality character and prop animation for broadcast projects using Autodesk Maya; delivered final animation assets for seamless integration into Unreal Engine. Worked independently with daily supervision and feedback, achieving creative goals and delivering assets on time. Demonstrated strong remote collaboration, coordination, and communication to meet production milestones and client expectations.
3D Artist (Freelance) at Self-Employed
April 30, 2021 - October 16, 2025
Led end-to-end production of a 3-minute animated short from concept to completion, delivering snappy character performances and comedic timing. Managed deadlines and milestones; coordinated with a remote team and maintained clear communication to ensure on-time delivery.
R&D Engineer - Procedural Character Creation at Self-Employed
August 31, 2021 - October 16, 2025
Conducted R&D for a procedural character creation system in Houdini, focusing on problem-solving and iterative testing. Proactively identified issues, developed hypotheses, and documented solutions, demonstrating a strong analytical approach. Used Houdini modifiers and basic coding to develop a customizable character asset within a 4-month timeframe, showing the ability to self-teach and work independently.
3D Character Animator at Self-Employed
March 31, 2024 - October 16, 2025
Created high-quality character and prop animation for broadcast projects using Autodesk Maya. Delivered final animation assets for seamless integration into Unreal Engine. Worked independently and maintained daily communication with supervisors, incorporating feedback to meet creative goals. Consistently met deadlines in a fast-paced environment, excelling under tight timelines.

Education

Honours Bachelor of Animation at Sheridan College
January 1, 2018 - January 1, 2022
Honours Bachelor of Animation at Sheridan College
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming