Hello! I’m Yuri Kimo, a software developer with over a decade of experience across different platforms, technologies, and cultures. I’ve partnered with teams and clients worldwide to build robust mobile and PC solutions, from Unity-based games to backend services, always focused on performance, maintainability, and user experience. I’m fluent in English and Portuguese, with beginner-level French and Spanish. I enjoy mentoring teammates, integrating AI-assisted tooling into development workflows, and learning new processes quickly to fit diverse environments. I’m passionate about delivering high-quality code and scalable systems, while keeping a friendly, collaborative approach.

Yuri Kimo

Hello! I’m Yuri Kimo, a software developer with over a decade of experience across different platforms, technologies, and cultures. I’ve partnered with teams and clients worldwide to build robust mobile and PC solutions, from Unity-based games to backend services, always focused on performance, maintainability, and user experience. I’m fluent in English and Portuguese, with beginner-level French and Spanish. I enjoy mentoring teammates, integrating AI-assisted tooling into development workflows, and learning new processes quickly to fit diverse environments. I’m passionate about delivering high-quality code and scalable systems, while keeping a friendly, collaborative approach.

Available to hire

Hello! I’m Yuri Kimo, a software developer with over a decade of experience across different platforms, technologies, and cultures. I’ve partnered with teams and clients worldwide to build robust mobile and PC solutions, from Unity-based games to backend services, always focused on performance, maintainability, and user experience.

I’m fluent in English and Portuguese, with beginner-level French and Spanish. I enjoy mentoring teammates, integrating AI-assisted tooling into development workflows, and learning new processes quickly to fit diverse environments. I’m passionate about delivering high-quality code and scalable systems, while keeping a friendly, collaborative approach.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Portuguese
Fluent
French
Beginner
Spanish; Castilian
Beginner

Work Experience

Senior Unity SDK Engineer at Big Fish Games
April 1, 2024 - March 1, 2026
Led Unity-based development for internal SDKs and production games, designing and maintaining privacy, analytics, and monetization systems across iOS and Android. Integrated Usercentrics CMP, Firebase Analytics/Crashlytics, AppsFlyer, and internal APIs to ensure GDPR/ATT compliance and user consent handling. Collaborated with backend and mobile teams to deliver unified data-flow systems between Unity (C#), Android (Kotlin/Java), and iOS (Swift/Objective-C). Created and optimized Unity modules for mobile performance, memory efficiency, and multi-threaded event handling. Designed automated testing pipelines using AI agents to generate Unity tests, documentation, and interpret execution/error logs for rapid debugging and validation. Troubleshooted build pipelines (Unity → Gradle/Jenkins/GitHub Actions) to resolve IL2CPP, manifest, and dependency-merge issues. Supported cross-team SDK adoption, mentoring Unity and QA engineers in debugging and profiling mobile builds. Setup and configure
Senior Engineer at Spearhead Games
May 1, 2023 - April 1, 2024
Contributed to the development and optimization of gameplay systems, tools, and performance-critical engine components within Unreal Engine. Collaborated with designers, animators, and artists to refine mechanics and ensure smooth integration between C++ logic and Blueprint systems. Investigated and optimized performance bottlenecks related to AI, animation flow, and tick-heavy systems. Created development tools and helper components to streamline iteration and improve designer workflow inside the Unreal Editor. Troubleshot complex issues, improved stability, and mentored team members in debugging and system design.
Senior Programmer at Unity Technologies
June 1, 2020 - May 1, 2023
Helped plan and implement features for Unity’s codeless Visual Scripting platform. Defined feature scope, identified risks, and fixed performance-related bugs. Oversaw build master processes to release a new Visual Scripting version and collaborated with UI/UX teams to create an efficient user environment.
R&D Engineer at Thetis Games
February 1, 2018 - May 1, 2020
Designed and implemented immersive VR flight simulation systems using Unity3D, developed aircraft controls, and integrated VR SDKs (Oculus/OpenVR) including head tracking and motion controllers. Built interactive cockpit systems with functional instruments and real-time feedback. Collaborated remotely to deliver features, fixes, and improvements for live products.
Lead Programmer at NVIZZIO CREATIONS
February 1, 2018 - May 1, 2020
Led programming efforts, mentored new programmers, hosted daily stand-ups, defined sprint scope, and established CI build environments. Wrote Unity3D plugins for iOS and Android and submitted updates to app stores.
Senior Programmer at Stradigi
December 1, 2015 - February 1, 2018
Designed simulation environments for reinforcement learning experiments, developed Unity3D games, and wrote Unity3D plugins for iOS and Android. Managed Bluetooth Low Energy connections for iOS devices and contributed to mobile applications.
Programmer at NVIZZIO CREATIONS (Contracted)
October 1, 2015 - November 1, 2015
Integrated game local save system with Steam Cloud and wired game control system with Steam Controller.
Consultant (Linux/C++) at PAC SISTEMAS
May 1, 2015 - December 1, 2018
Set up openSUSE Linux environment, installed MySQL, Apache, Tomcat, SSH server and Oracle DB. Wrote MySQL connection module in C++ and ensured 24/7 operation with alert monitoring.
Co-Owner at Thetis Games
December 1, 2010 - June 1, 2013
Co-founded and led game development for mobile platforms; managed team, set project scope, and delivered Unity-based games and training material. Oversaw asset creation in Blender and animation pipelines.
Senior Software Designer (Mobile Solutions) at Ci&T China / Ci&T Brazil
December 1, 2010 - June 1, 2013
Set up team environment, designed and estimated solutions, authored P.O.C.s for client validation, and led MT_P process across staging and production environments. Wrote C++ modules for performance per client requirements and assisted with unit test scenarios.
Embedded Systems Software Developer at Empresa 1 / FITEC
October 1, 2007 - December 1, 2010
Developed face recognition-based fraud detection for public transportation; optimized code for rapid hardware capture and reliable interaction with smart cards (target < 300 ms). Worked on Guatemala rail and other transit-related projects, interfacing with hardware panels and onboard computers.
Developer (.Net C#) at Pr o Softw are
March 1, 2006 - October 1, 2007
Developed a web-based inventory control system for a Fiat factory; wrote SQL queries for Microsoft SQL Server 2005; gained first exposure to .NET development.
Developer at ZiqX.com
November 1, 2001 - February 1, 2006
Developed cross-platform C++ interop modules for a multi-protocol messenger; established Linux environment for backend services; performed 24/7 server operations for a messaging platform.

Education

Master Degree in Computer Science at Pontifícia Universidade Católica de Minas Gerais
January 11, 2030 - January 1, 2009
Bachelor’s Degree in Computer Science at Universidade Estadual de Montes Claros
January 11, 2030 - January 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Professional Services, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate