I bridge the gap between expressive character styling and production-ready technical constraints.
With a background in Mechanical Engineering, I approach 3D character art with both artistic sensibility and technical discipline—focusing on functional edge loops for rigging as well as clean, watertight meshes built for physical production.
Character Art & Real-Time Production:
- Translating stylized, low-poly, and hand-painted concepts into engine-ready 3D character models.
- Building deformation-friendly topology with clean edge flow to support rigging and animation setups.
- Handling high-to-low poly baking, clean UV unwrapping, and efficient texture budgets optimized for modern game engines.
Precision 3D Sculpting & Print Prototyping:
- Preparing manifold, watertight geometry with verified wall thickness and clean slicing checks.
- Applying engineering clearance tolerances to multi-part keyed models to aid clean physical assembly.
Core Pipeline: Blender | ZBrush | Substance 3D Painter | Photoshop | Marmoset Toolbag
Always open to connecting, exchanging ideas, or collaborating on indie game character assets and custom 3D printing projects.
🌐 Portfolio: Website not available. Sign in: https://www.twine.net/signup
💬 Inquiries: Open via LinkedIn, email, or Upwork (links in portfolio).
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Experience Level
Hire a 3D Modeler
We have the best 3d modeler experts on Twine. Hire a 3d modeler in Kediri today.