Hello! I’m Yuvraj Ghoghari, an Unreal Engine Programmer with 4 years of hands-on experience specializing in C++, GAS, and low-level systems. I build scalable multiplayer frameworks and native tooling, delivering robust, high-performance features for desktop and mobile targets. I enjoy turning complex design goals into practical engine features and collaborating with artists and designers to ship polished experiences. I thrive in cross-functional teams, lead with a pragmatic, performance-first mindset, and love shaping the technical foundation of ambitious games. When I’m not coding, I enjoy prototyping new ideas and mentoring peers to raise the bar on quality and speed.

Yuvraj Ghoghari

Hello! I’m Yuvraj Ghoghari, an Unreal Engine Programmer with 4 years of hands-on experience specializing in C++, GAS, and low-level systems. I build scalable multiplayer frameworks and native tooling, delivering robust, high-performance features for desktop and mobile targets. I enjoy turning complex design goals into practical engine features and collaborating with artists and designers to ship polished experiences. I thrive in cross-functional teams, lead with a pragmatic, performance-first mindset, and love shaping the technical foundation of ambitious games. When I’m not coding, I enjoy prototyping new ideas and mentoring peers to raise the bar on quality and speed.

Available to hire

Hello! I’m Yuvraj Ghoghari, an Unreal Engine Programmer with 4 years of hands-on experience specializing in C++, GAS, and low-level systems. I build scalable multiplayer frameworks and native tooling, delivering robust, high-performance features for desktop and mobile targets. I enjoy turning complex design goals into practical engine features and collaborating with artists and designers to ship polished experiences.

I thrive in cross-functional teams, lead with a pragmatic, performance-first mindset, and love shaping the technical foundation of ambitious games. When I’m not coding, I enjoy prototyping new ideas and mentoring peers to raise the bar on quality and speed.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Freelance Unreal Engine Programmer at Self-employed
June 1, 2023 - Present
Engineering a AAA-grade, event-driven free-flow combat framework using C++ and the Unreal Engine Gameplay Ability System (GAS) for the Fab marketplace.
Lead Unreal Engine Programmer at Holoeco
May 1, 2024 - November 30, 2025
Architected and shipped an immersive 3D simulation platform from the ground up over 1.5 years, pivoting technical strategy from pixel-streaming to a highly optimized native desktop application. Coordinated across a cross-functional team of 4 (artists and designers) and worked directly with stakeholders to translate business requirements into core technical features. Integrated Chromium Web Views, Zoom, and Xsolla into Unreal Engine 5 and built custom C++ tools to expose variables for designer-led grey-boxing.
Senior Unreal Engine Programmer at Orenda
May 1, 2025 - October 31, 2025
Architected and shipped an immersive 3D simulation platform from the ground up over 1.5 years, successfully pivoting the technical strategy from pixel-streaming to a highly optimized native desktop application. Coordinated across a cross-functional team of 4 and translated business requirements into core technical features. Integrated complex third-party tools (Chromium Web Views, Zoom, Xsolla) into Unreal Engine 5 and built custom C++ tools to expose variables for designer-led grey boxing.
Gameplay Engineer at Salv Craft Studios
March 1, 2024 - May 31, 2025
Engineered scalable gameplay systems for a multiplayer Action-RPG using the Lyra Framework and led an 8-person cross-functional team (animators, artists, designers) through development. Evaluated networking solutions and integrated Epic Online Services (EOS) for matchmaking, replacing Nakama to speed up development and improve multiplayer stability. Built MP_Aptos, a custom Unreal plugin wrapping the Aptos SDK to enable Blueprint wallet connections and transaction signing.
3D Modeler & Optimizer at Namagames
February 1, 2023 - August 31, 2023
Created and optimized 3D game-ready assets in Blender for integration into Unreal Engine, specifically targeting low-end mobile performance. Maintained a stable 60 FPS by aggressively reducing draw calls and memory footprint through texture mipmapping and mesh LOD techniques.
Gameplay Programmer at Alone Clone
August 1, 2023 - March 31, 2024
Engineered core gameplay loops in Blueprint and C++, translating high-level design documents into functional mechanics. Implemented basic AI behaviors using spline-based movement and location tracking for patrols and player detection.

Education

Diploma in Computer Engineering at Gujarat Technological University
June 1, 2018 - May 31, 2021
B.Tech in Computer Engineering at Gujarat Technological University
August 1, 2021 - May 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate