Available to hire
I’m Ning Zailin, a game developer and software engineer. I have hands-on experience working with C++, C#, Python and Unity Engine to create various products, ranging from mobile applications to games, and custom game engines.
I am comfortable working in diverse teams to deliver robust products.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Chinese
Fluent
Work Experience
Software Developer Intern at Netvirta
August 1, 2023 - April 30, 2024Developed a labeling tool for machine learning pipelines using Python and Qt library. Updated project CI to latest standards.
Software Engineer Intern at Activate Interactive
August 1, 2017 - June 30, 2018As an intern & subsequently software engineer, worked in multiple teams to fulfill client requirements.
myCPF
An Android/iOS React Native application that allows users to view their CPF accounts and transaction histories.
- Performed complete revamp of an existing app using React Native.
- Resolved native Android level issues in third-party packages.
CPF Starter
An Android/iOS native (Java/Objective-C) application allowing users to view various official information about their CPF accounts and policies.
- Worked with native Android (Java) & iOS (Objective-C) codebase to deliver the informational app.
SCDF myResponder
An Android/iOS application that allows users to receive alerts of nearby cardiac emergency requiring assistance, and for users to send images and videos of active fires to assist firefighting efforts.
- Worked on ASP.NET backend to implement various features for client.
- Implemented photo & video API and responsive media gallery interface in ASP.NET.
Education
Bachelor of Science in Computer Science in Interactive Media and Game Development at DigiPen Institute of Technology Singapore
September 1, 2020 - November 30, 2024Engaged in team-based coursework projects, achieving the following tech goals:
- As graphics programmer, collaborated in a team to design and developed a 2D platformer game using a hand-rolled game engine in C/C++.
- Developed a rendering system with self-taught OpenGL.
- Developed performant particle system.
- Designed and developed a 3D game engine for use in production of a 3D puzzle platformer game in C/C++.
- Created Entity Component System that supports smooth & fast execution of engine logic.
- Developed game asset serialization / deserialization pipeline.
- Programmed game logic for an immersive virtual reality game in Unity Engine.
Diploma in Information Technology at Singapore Polytechnic
September 1, 2015 - June 30, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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