I’m Zakriya Amir, a Unity-focused game developer from Lahore, Pakistan. I lead end-to-end technical development for mobile and cross-platform titles, building scalable gameplay systems, reliable asset pipelines, and strong team workflows to ship polished experiences with major partners. Over the years, I’ve optimized performance across mid-to-low tier mobile devices, delivered AR/VR and WebAR experiences, and architected features for monetization and live-ops. I enjoy tackling complex problems—from runtime memory and ANR/performance issues to multiplayer/server integrations—while mentoring engineers to maintain high code quality and smoother post-release stability.…

Zakriya Amir

I’m Zakriya Amir, a Unity-focused game developer from Lahore, Pakistan. I lead end-to-end technical development for mobile and cross-platform titles, building scalable gameplay systems, reliable asset pipelines, and strong team workflows to ship polished experiences with major partners. Over the years, I’ve optimized performance across mid-to-low tier mobile devices, delivered AR/VR and WebAR experiences, and architected features for monetization and live-ops. I enjoy tackling complex problems—from runtime memory and ANR/performance issues to multiplayer/server integrations—while mentoring engineers to maintain high code quality and smoother post-release stability.…

Available to hire

I’m Zakriya Amir, a Unity-focused game developer from Lahore, Pakistan. I lead end-to-end technical development for mobile and cross-platform titles, building scalable gameplay systems, reliable asset pipelines, and strong team workflows to ship polished experiences with major partners.

Over the years, I’ve optimized performance across mid-to-low tier mobile devices, delivered AR/VR and WebAR experiences, and architected features for monetization and live-ops. I enjoy tackling complex problems—from runtime memory and ANR/performance issues to multiplayer/server integrations—while mentoring engineers to maintain high code quality and smoother post-release stability.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Advanced
Urdu
Advanced

Work Experience

Remote Lead Unity Developer at Userwise
March 1, 2024 - Present
Led the end-to-end technical lifecycle for mobile games published with major partners including HalfBrick and PeopleFun. Managed and mentored a team of 6+ Unity engineers, establishing code review standards that reduced post-release bug reports by 30%. Implemented workflow improvements and reporting design systems to accelerate delivery and support performance enhancements.
Senior Unity Developer at Narsun Studios
February 1, 2022 - March 1, 2024
Spearheaded core client-side architecture for scalable AAA-style mobile and cross-platform titles. Optimized runtime performance, reducing memory footprint by ~35% while maintaining stable 60 FPS on mid-to-low tier mobile devices. Collaborated across art, design, and backend teams to build robust asset pipelines using Addressables and ScriptableObjects.
Senior Unity Developer at Invozone
October 1, 2020 - February 1, 2022
Architected and deployed 5+ AR/VR and hyper-casual games with memory usage and frame-rate optimization across target mobile platforms. Delivered multiple cross-platform AR/VR simulations and established asset optimization pipelines to support smooth runtime performance.
Senior Unity Developer at Geniteam
February 1, 2019 - October 1, 2020
Collaborated with cross-functional development teams on large-scale shared Unity codebases. Built, debugged, and optimized core 3D gameplay mechanics across multiple mobile titles.
Junior Unity Developer at AA'LA Solution
December 1, 2017 - February 1, 2019
Developed interactive 3D and augmented reality (AR) mobile games using Unity and C#. Implemented core game logic, user interfaces, and physics systems from early prototypes through production.

Education

Bachelor of Science (BS) - Software Engineering at University of Punjab
January 11, 2030 - October 6, 2026
Bachelor of Science (BS), Software Engineering at University of Punjab
January 11, 2030 - October 6, 2026
Bachelor of Science (BS), Software Engineering at University of Punjab
January 11, 2030 - October 6, 2026
Bachelor of Science (BS), Software Engineering at University of Punjab
January 11, 2030 - October 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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