I'm a self-driven game developer and designer based in Balikpapan, Indonesia, with 4+ years of hands-on experience building 2D and 3D games using Unity and Unreal Engine. I enjoy turning creative ideas into polished prototypes and engaging gameplay mechanics. I thrive in collaborative environments, leading small teams through design-to-prototype workflows, crafting core systems like quests, dialogue, and saves, and shipping playable experiences. I'm excited to bring creative vision and technical skills together to create memorable games.

Zaky Dio Akbar Pangestu

I'm a self-driven game developer and designer based in Balikpapan, Indonesia, with 4+ years of hands-on experience building 2D and 3D games using Unity and Unreal Engine. I enjoy turning creative ideas into polished prototypes and engaging gameplay mechanics. I thrive in collaborative environments, leading small teams through design-to-prototype workflows, crafting core systems like quests, dialogue, and saves, and shipping playable experiences. I'm excited to bring creative vision and technical skills together to create memorable games.

Available to hire

I’m a self-driven game developer and designer based in Balikpapan, Indonesia, with 4+ years of hands-on experience building 2D and 3D games using Unity and Unreal Engine. I enjoy turning creative ideas into polished prototypes and engaging gameplay mechanics.

I thrive in collaborative environments, leading small teams through design-to-prototype workflows, crafting core systems like quests, dialogue, and saves, and shipping playable experiences. I’m excited to bring creative vision and technical skills together to create memorable games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Indonesian
Fluent
English
Advanced
Japanese
Intermediate

Work Experience

Game Developer / Game Designer at Ozy Games Studio (Internship)
February 20, 2025 - July 20, 2025
Built core gameplay systems including quest, dialogue, encyclopedia, and save/load for a 2D pixel simulation game in Unity; collaborated with a remote team to implement gameplay features and iterate on design.
Indie Game Developer at Malika
June 1, 2023 - September 1, 2023
Produced a 3D mobile casual simulation game featuring multiple mini games (endless runner, rope jumping). Project selected as a national finalist in Gemastik XVII.
Indie Game Developer at Searching Light
November 20, 2023 - December 20, 2023
Built a 2D pixel adventure game focused on exploration and light discovery; implemented movement system and core mechanics to support the gameplay loop.
3D Kart Racing Game Developer at Personal Project / Studio
August 1, 2024 - January 1, 2025
Built a 3D kart racing game with functional driving mechanics and track navigation; integrated AI agents with ML-Agents in Unity using reinforcement learning; conducted comparative training experiments with PPO and SAC to evaluate performance.
Core Gameplay & Narrative Designer at Rey - Life Journal: Journey (Unreal Engine)
February 20, 2026 - Present
Built core gameplay mechanics for a 3D simulation game in Unreal Engine, including narrative flow, dialogue, and accompanying music/sound effects systems.
Game Developer / Game Designer at Ozy Games Studio
February 20, 2025 - July 20, 2025
Built core game systems in Unity and led a team of 4; project lead on a 3D/2D horror prototype.
Game Developer at Malika
June 1, 2023 - September 1, 2023
Produced a 3D mobile casual simulation game featuring multiple mini games such as endless running and jumping.
Game Developer at Searching Light
June 1, 2023 - September 1, 2023
Built a 2D pixel adventure game focusing on exploration and light discovery; implemented movement system and random object collection mechanics to support core gameplay loop.
Project Lead / Game Designer at Sebrang Project
August 1, 2025 - Present
Structured the overall game design, including narrative flow and dialogue, while managing the team and workflow.
Project Lead / Gameplay Designer at Rey-Life Journal
February 1, 2026 - Present
Built core gameplay for a 3D simulation game in Unreal Engine.
Game Developer at Wolftagon
February 20, 2025 - July 20, 2025
Remote, Indonesia — Unity Developer Internship. Built core game systems including quest, dialogue, encyclopedia, and save/load for a 2D pixel simulation game in Unity. Collaborated with teammates to implement movement, UI, and gameplay loops.
Project Lead / Game Developer at Searching Light (Independent Project)
June 20, 2023 - September 20, 2023
Led development of a 2D pixel adventure game focusing on exploration and light discovery. Implemented movement system and random object collection, and guided the narrative flow and gameplay loop.
Project Lead / Game Designer at Malika
August 20, 2023 - September 20, 2023
Produced a 3D mobile casual simulation game featuring multiple mini games such as endless running and jump rope. The project was selected as a national finalist in Gemastik XVII.

Education

Bachelor's degree in Computer Science at Kalimantan Institute of Technology, Balikpapan, Indonesia
January 1, 2022 - April 27, 2026
Bachelor's degree in Computer Science at Kalimantan Institute of Technology
January 1, 2022 - April 27, 2026
Bachelor's degree in Computer Science at Kalimantan Institute of Technology
January 1, 2022 - April 27, 2026

Qualifications

Gemastik XVII Finalist - Game Application
August 20, 2023 - September 20, 2023
Gemastik XVII National Finalist
January 11, 2030 - April 27, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services