Game artist specializing in 2D/3D assets for mobile and PC, with strong experience delivering usable game-ready concepts, characters, props, UVs, PBR textures, and Unity scene content. I enjoy working closely with art directors and teams, taking constructive feedback, and polishing work until it exceeds the final target quality.

Alexandra Anghene

Game artist specializing in 2D/3D assets for mobile and PC, with strong experience delivering usable game-ready concepts, characters, props, UVs, PBR textures, and Unity scene content. I enjoy working closely with art directors and teams, taking constructive feedback, and polishing work until it exceeds the final target quality.

Available to hire

Game artist specializing in 2D/3D assets for mobile and PC, with strong experience delivering usable game-ready concepts, characters, props, UVs, PBR textures, and Unity scene content. I enjoy working closely with art directors and teams, taking constructive feedback, and polishing work until it exceeds the final target quality.

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Language

English
Intermediate

Work Experience

2D/3D Game Artist (Remote, full-time - freelance) at Mindtrust (New York)
August 14, 2019 - April 15, 2020
Delivered 2D/3D game art usable as game assets (2D concepts, 3D characters, etc.). Collaborated with the Art Director to match the project’s style and reach a highly polished final state. Participated in friendly team meetings, providing and receiving critiques as constructive feedback. Managed daily reporting and worked within a flexible schedule while maintaining deliverables.
2D/3D Game Artist at Tractor, Set Go!
January 10, 2017 - April 10, 2019
Developed 3D internship skills through creating clean UVW maps, low-poly and high-poly 3D assets/characters, and delivering them into the game pipeline. Completed PBR texturing using Substance Painter for in-game delivery. Produced 2D concept art for characters/props/UI design and helped build Unity level scenes, props, and prefabs. Collaborated via daily scrum meetings with the Art Director/art team and programmers, aligned to the desired in-game style.
2D Lead Artist / GameDesigner (2D Concept Artist / Illustrator) at Madorium interactive L.L.C. (San Diego, California)
July 28, 2016 - December 23, 2016
Coordinated weekly meetings with the Art Director and team, defined goals during brainstorming, and documented next steps for the project. Communicated game project ideas, coordinating different activities into an efficient, harmonious workflow. Created GDD (Game Design Document), set up Trello tasking for artists/animators/programmers, and ensured team members followed assigned tasks. Provided feedback, supported issue-fixing with programmers, and assisted artists with guidance (including over-painting). Created 2D concept art, UI direction, and multiple asset packs (weapons, forrest packs, fantasy badges/icons) for Unity store upload. Created Spine 2D animations for characters/props, delivered final PSD packages with layered exports to developers, and finalized the GDD version.
Web Designer at S.C. Trilulilu.S.R.L.
May 4, 2015 - September 1, 2015
Created website specification documents and sample page layouts including text size and color. Designed graphics and animations and manipulated digital photographs. Presented initial design ideas to clients and iterated until results met quality expectations. Produced banners and commercial ads for different brands/clients and created images/banners for different articles as needed.
Graphic Designer at S.C. Greppy Systems S.R.L.
February 3, 2015 - September 1, 2015
Designed mobile and client-facing UI/UX elements for applications and gaming apps. Gathered and discussed requirements with clients, produced polished details for a consistent look, and presented final design ideas. Created icons for mobile/iOS/Android, UI for a video player, and a short splash screen animation in Adobe Photoshop. Produced additional banners/ads for brands and created images/banners for articles.
Game Designer at S.C. Creative Games WebMarketing.S.R.L.
August 1, 2014 - February 15, 2016
Analyzed requirements and created visual solutions communicating messages using color illustrations, photos, and animations. Developed production design appearance for online gaming sites and supported game construction for multiple platforms (Android, iOS, HTML5). Considered cognitive, cultural, physical, and social factors when building visual communication. Prepared sketches/layouts and organized layers. Produced projects using Adobe Illustrator and Photoshop to illustrate client vision for online games.

Education

Bachelor of Arts - Graphic Design (EQF level 6) at University of Arts and Design, Cluj Napoca
October 1, 2011 - July 15, 2014
High School Graduation - Baccalaureate Degree Fine Arts at High-school "Regina Maria", Alba Iulia
September 15, 2002 - July 1, 2011

Qualifications

International Photography Competition "Sigismund Toduta" - 2nd Prize
May 17, 2008 - May 20, 2008
National Stage Graphics Olympics - Participation (2008)
January 1, 2008 - July 8, 2026
National Stage Graphics Olympics - Participation (2010)
January 1, 2010 - July 8, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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