Available to hire
3D Character animator | Gameplay animator | Rigger
bringing static models to life through expressive animation and robust technical rigging in Blender.
Expertise:
- Keyframe character animation with strong body mechanics and timing
- Custom character rigs from bipeds to complex creatures
- Game-engine optimized assets for Unity, Unreal Engine, and real-time pipelines
- Facial rigging and performance animation
I create characters that don’t just move—they perform with personality while maintaining technical reliability across all platforms.
Ready to bring your characters to life?
📩 linktr.ee/yizenli
based in France ( Valence, Lyon )
remote jobs are welcome
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
French
Intermediate
Chinese
Fluent
Work Experience
Self-taught 3D Animator / Rigger at Patrick Picaut's Animation & Rigging Course
January 1, 2023 - PresentCompleted Pierrick Picaut's animation and rigging course, mastering animation fundamentals and industry-standard workflows. Key exercises completed:
- 12 principles of animation
- character animation with props (Akali)
- combat animation sequences (Trident sandbag boxing)
- walk/ run cycle
Marketing / graphic designer at Niizo Craft
December 10, 2016 - September 24, 2019Supported small sewing studio's transition to factory production. Managed crowdfunding campaign (1005% of goal), established e-commerce presence on Shopify and Etsy.
Composition / 2D Animator at BRIGHT IDEAS DESIGN
December 31, 2017 - September 24, 2025Composition / 2D Animator; supported sewing studio's transition to factory production; contributed to a crowdfunding campaign and established ecommerce presence.
Education
Information & Communication at Yuan Ze University, Taiwan
January 11, 2030 - September 24, 2025French Language Studies at FLE, NANTES, France
September 1, 2011 - January 31, 2013Qualifications
Pierick Picaut's Animation & Rigging Course
January 11, 2030 - September 24, 2025French Language Studies (FLENANTES)
January 11, 2030 - September 24, 2025Industry Experience
Media & Entertainment, Software & Internet, Education, Consumer Goods, Retail
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