Product designer with a product engineering mindset, focused on simplifying complex systems into intuitive user experiences. Experienced in taking products from concept to launch, combining UX/UI, product ownership, and technical collaboration.

Zeynep Uyanık

Product designer with a product engineering mindset, focused on simplifying complex systems into intuitive user experiences. Experienced in taking products from concept to launch, combining UX/UI, product ownership, and technical collaboration.

Available to hire

Product designer with a product engineering mindset, focused on simplifying complex systems into intuitive user experiences. Experienced in taking products from concept to launch, combining UX/UI, product ownership, and technical collaboration.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Turkish
Fluent
English
Advanced
Italian
Intermediate
Portuguese
Beginner

Work Experience

Senior Product Designer at Ubicro
March 1, 2024 - Present
Own the Ubicro mobile app (iOS & Android) end-to-end: discovery and information architecture through interaction design and visual design, partnering closely with engineering for implementation. Serves 500+ active users; built and continues to evolve the underlying Figma design system. Defines product success metrics using Business Model / Product Canvas, tracks onboarding friction and adoption, and conducts user research to establish B2B vs. B2C flows. Maps an end-to-end service blueprint across hardware, software, and support touchpoints. Designs micro-interactions and motion flows following Apple HIG and Android Material Design. Owns UX/UI of the website onboarding redesign to enable independent device setup. Uses AI tools daily for prototyping, content, and decision-making.
Product Designer at GameFlavor
February 1, 2023 - March 1, 2024
Designed the Resident Evil First Aid Box collectible for both physical retail and as an in-game asset. Created UI and web pages for product launches and licensed collectible lines while translating franchise visual identities into clean digital experiences. Developed multiple licensed collectible product lines (from concept through 3D modeling and photorealistic renders using Blender and Rhinoceros) and managed licensing approval. Negotiated IP compliance and design requirements with licensors including Sony, Sega, Capcom, and Bandai Namco.
Yacht Designer at Ekinoks Interior
October 1, 2022 - January 1, 2023
Sole design owner of the NB1084 Tersan 42m superyacht interior across a full production cycle: created concept and 3D renders and supported on-site construction with shipyard engineers and craftsmen.
Yacht Designer at Mat Sailing Yachts
October 1, 2021 - April 1, 2022
Designed and produced components for the MAT 1220 'Blue Moon' racing sailboat, delivered to Arkas Sailing Team, including work for international competition. Covered 3D modeling, technical drawings, and hands-on composite manufacturing.

Education

Bachelor of Design, Industrial Design at Izmir University of Economics
January 1, 2017 - January 1, 2021
Bachelor of Design, Product Design at Universidade de Évora
January 1, 2020 - January 1, 2020
Foundations of UX Design at Google UX Design, Georgia Institute of Technology
January 11, 2030 - August 1, 2026
Unreal Engine 5.1 at Udemy
January 11, 2030 - August 1, 2026
Bachelor of Design, Industrial Design at Izmir University of Economics
January 1, 2017 - January 1, 2021
Bachelor of Design, Product Design at Universidade de Évora
January 1, 2020 - January 1, 2020
Foundations of UX Design at Google UX Design, Georgia Institute of Technology
January 11, 2030 - August 1, 2026
Unreal Engine 5.1 at Udemy
January 11, 2030 - August 1, 2026
Bachelor of Design, Industrial Design at Izmir University of Economics
January 1, 2017 - January 1, 2021
Bachelor of Design, Product Design at Universidade de Évora
January 1, 2020 - January 1, 2020
Foundations of UX Design (Google UX Design, Georgia Institute of Technology) at Georgia Institute of Technology
January 11, 2030 - August 1, 2026
Unreal Engine 5.1 at Udemy
January 11, 2030 - August 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Computers & Electronics, Gaming, Manufacturing, Media & Entertainment, Retail, Professional Services