Chandra Kusuma (Zhang Ku) is a multidisciplinary creative generalist—3D artist, story architect, and game-focused writer—who blends art, technology, and narrative. With 15+ years of experience, he creates immersive 3D characters and worlds, teaches digital sculpting, and builds emotionally resonant concepts across games and collectibles. He has also contributed thousands of answers on Quora since 2018 (as Kresto Chandira), reaching 1.2M+ readers, sharing ideas on creativity, logic, philosophy, and worldbuilding. His current focus is developing a personal narrative game IP, On Your Birthday (OYB), with the potential to expand into cross-media storytelling.

Chandra Kusuma

Chandra Kusuma (Zhang Ku) is a multidisciplinary creative generalist—3D artist, story architect, and game-focused writer—who blends art, technology, and narrative. With 15+ years of experience, he creates immersive 3D characters and worlds, teaches digital sculpting, and builds emotionally resonant concepts across games and collectibles. He has also contributed thousands of answers on Quora since 2018 (as Kresto Chandira), reaching 1.2M+ readers, sharing ideas on creativity, logic, philosophy, and worldbuilding. His current focus is developing a personal narrative game IP, On Your Birthday (OYB), with the potential to expand into cross-media storytelling.

Available to hire

Chandra Kusuma (Zhang Ku) is a multidisciplinary creative generalist—3D artist, story architect, and game-focused writer—who blends art, technology, and narrative. With 15+ years of experience, he creates immersive 3D characters and worlds, teaches digital sculpting, and builds emotionally resonant concepts across games and collectibles.

He has also contributed thousands of answers on Quora since 2018 (as Kresto Chandira), reaching 1.2M+ readers, sharing ideas on creativity, logic, philosophy, and worldbuilding. His current focus is developing a personal narrative game IP, On Your Birthday (OYB), with the potential to expand into cross-media storytelling.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Work Experience

3D Character Artist (Freelance → Full-Time) at Guzik Artwork
December 13, 2021 - May 1, 2022
Worked remotely for a Poland-based graphic design studio as a 3D character artist. Created stylized NFT characters across multiple themes such as collectible dog characters, furry rabbit NFTs, and cyberpunk hacker avatars with neon shaders and themed wear. Contributed to high-volume NFT collections requiring distinct style and rarity-layer systems. Helped optimize generative NFT asset pipelines (base model variations and export-ready assets).
3D Instructor (ZBrush & 3D Animation) at School of Sound Recording (SSR) & GuuGooClass
March 1, 2014 - February 1, 2015
Taught ZBrush digital sculpting and 3D animation courses in Jakarta (offline/hybrid). Developed personalized learning modules for beginner to intermediate levels, covering anatomy, stylized sculpting, hard-surface modeling, and rendering workflows. At GuuGooClass built a creative studio environment for young talent and hobbyists. At SSR delivered structured training including character sculpting, animation fundamentals, and scene setup, emphasizing critical thinking and storytelling through character design while supporting student portfolio development.
Freelance 3D Artist & Animator at Fall of Earth (Mobile MOBA / Cancelled)
June 1, 2013 - March 1, 2014
Remote contract for an indie mobile MOBA project using a stylized orthographic 3D-to-2D rendering approach. Owned the character production pipeline including concept character design, 3D modeling and texturing (ZBrush/Maya), and rigging/animation adapted for non-perspective camera output to produce seamless 2D sprite renders while preserving expression dynamics. Project was cancelled after approximately a year, but the workflow informed later hybrid stylistic production.
Freelance 3D Artist & Animator at Fall of Earth (Mobile MOBA/Cancelled)
June 1, 2013 - March 1, 2014
Contributed to a stylized mobile MOBA using a workflow designed for orthographic 3D to 2D-style rendering. Handled the full character pipeline: concept character design, 3D modeling & texturing in ZBrush/Maya, and rigging/animation adapted for non-perspective camera projection to produce orthographic outputs while preserving dynamic expression. Although the project was canceled after ~1 year, the workflow supported future stylistic hybrid game development.
2D/3D Artist at Guugoo Studio
January 1, 2013 - Present
Freelance visual artist delivering multi-disciplinary creative work for local and international clients. Notable outputs include creating a full keynote presentation video with voiceover and motion design for BCA KlikPay launch (completed overnight), producing 3D rendered visuals for animated commercial concepts and ad storyboards, designing comic cover illustrations and character sketches, and producing production-ready 3D assets for animation and interactive projects using ZBrush and Maya. Also specializes in miniature sculpting and toy design (fantasy figures, dino-riders miniatures) and high-relief coin sculpting optimized for casting and engraving.
CG Artist (Concept Art/Props) at IronBelly Studios
June 1, 2011 - December 1, 2011
Provided concept art design for props supporting indie game development, contributing to asset/prop direction and production readiness for game content.
CG Artist (Concept Art for Props) at IronBelly Studios
June 1, 2011 - December 1, 2011
Produced concept art and prop design for indie game development during a short studio engagement.
3D Sculptor (3D Jewelry Designer) at JanLeslie Corp.
April 1, 2011 - December 31, 2012
Freelance remote jewelry sculptor specializing in high-detail animal-themed cufflinks and lapel pins. Sculpted stylized and realistic animal head sculpts (e.g., lions, owls, tigers) tailored for metal casting, with attention to manufacturing constraints and elegant form design suitable for production.
3D Jewelry Designer (Freelance) at JanLeslie Corp.
April 1, 2011 - January 1, 2012
Designed and sculpted high-detail jewelry pieces using ZBrush, specializing in animal-themed cufflinks and lapel pins. Created stylized and realistic animal head sculpts (e.g., lions, owls, tigers) tailored for metal casting, while designing forms with manufacturing constraints in mind.
3D Artist at Lite Utama
January 1, 2008 - January 1, 2010
Worked as a 3D artist on production work including TVC/visual content, supporting 3D animation tasks.
3D Modeling & Props Artist at Lumine Studio
August 1, 2007 - October 1, 2007
On-site team project supporting stylized 3D animation scenes for game content. Modeled arena props and contributed to a gladiator arena scene, optimized for production rendering. Collaborated with the creative team to align art direction, using tools such as Maya, ZBrush, and Photoshop for modeling and texturing.

Education

Maya Character Animation at Binus Center Grogol
January 1, 2006 - January 1, 2007
Diploma, Graphic Design at Saito Academy
January 1, 2000 - January 1, 2003
Maya Character Animation at Binus Center Grogol
January 1, 2006 - January 1, 2007
Graphic Design Diploma at Saito Academy
January 1, 2000 - January 1, 2003

Qualifications

SGB Virtual Assistant Course
December 13, 2021 - January 22, 2022
SGB Virtual Assistant Course
December 13, 2022 - January 22, 2023

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet, Other