I’m Muhzidan Risqiyan, a UI/UX Designer with 4 years of experience designing digital products across mobile apps, websites, and games. I focus on translating user needs and business goals into intuitive interfaces, user-centered experiences, and scalable design systems that improve usability and consistency. I’ve worked on cross-platform game UI, responsive product interfaces, and enterprise-focused systems, partnering with developers, artists, and stakeholders to ship features efficiently. I also enjoy validating ideas through usability testing and micro-interaction prototyping, and I’m comfortable using tools like Figma, Framer, Blender, and Protopie to bring interfaces to life.…

Muhzidan Risqiyan

I’m Muhzidan Risqiyan, a UI/UX Designer with 4 years of experience designing digital products across mobile apps, websites, and games. I focus on translating user needs and business goals into intuitive interfaces, user-centered experiences, and scalable design systems that improve usability and consistency. I’ve worked on cross-platform game UI, responsive product interfaces, and enterprise-focused systems, partnering with developers, artists, and stakeholders to ship features efficiently. I also enjoy validating ideas through usability testing and micro-interaction prototyping, and I’m comfortable using tools like Figma, Framer, Blender, and Protopie to bring interfaces to life.…

Available to hire

I’m Muhzidan Risqiyan, a UI/UX Designer with 4 years of experience designing digital products across mobile apps, websites, and games. I focus on translating user needs and business goals into intuitive interfaces, user-centered experiences, and scalable design systems that improve usability and consistency.

I’ve worked on cross-platform game UI, responsive product interfaces, and enterprise-focused systems, partnering with developers, artists, and stakeholders to ship features efficiently. I also enjoy validating ideas through usability testing and micro-interaction prototyping, and I’m comfortable using tools like Figma, Framer, Blender, and Protopie to bring interfaces to life.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Indonesian
Fluent
English
Advanced

Work Experience

UI/UX Designer at Not Boring Company
March 1, 2025 - Present
Designing cross-platform games (mobile and desktop) across various genres, from casual to Web3-based, focusing on intuitive and engaging player interfaces. Collaborating with game developers and artists to ensure seamless integration of UI elements with gameplay mechanics.
UI Designer at Supa.so
January 1, 2025 - February 28, 2025
Optimized designs by implementing responsive layouts across various devices and building a scalable component system, which helped reduce design handoff time and improved development efficiency and consistency across teams.
UI Designer at Satuna di Telkom Indonesia
October 1, 2023 - December 31, 2024
Accelerated development by establishing a Legion design system for the engineering team, reducing production time. Designed a comprehensive information system for clinics in compliance with Indonesia's Ministry of Health electronic medical record standards, ensuring strong user data protection across 10+ features and 100+ screens. Collaborated closely with stakeholders and a 22+ member talent team to successfully achieve project objectives. Created a micro-interaction prototype presented to stakeholders and showcased to clients.
UI Designer at Telkom Indonesia Metanesia
July 1, 2022 - Present
Creating micro UI animation for the metaNesia application and helped the Video Animation team to create item selection interactions on the avatar UI with 2 different resolutions for video trailer needs. Involved in 2 usability tests, with a total of 10+ users, and managed to reduce error rate by 15% in menu design and friend system. Supporting the engineering team by creating and set up design system to reduce production time by 50%. Exploration and iterate 4 UI styles with the team to find a UI style that is suitable for the metaNesia brand and fits the current target market.
UI Designer at Metanesia Telkom Indonesia
July 1, 2022 - September 30, 2023
Created micro UI animations for the meta Nesia application and assisted the Video Animation team in designing item selection interactions on the avatar UI in two resolutions for trailer use. Participated in usability tests involving 10+ users and reduced the error rate by 15% in the menu design and friend system. Supported the engineering team by creating and setting up a design system that reduced production time by 50%. Explored and iterated on 4 UI styles with the team to find a direction that matched the meta Nesia brand and target market. Delivered 95+ icons that were preferred by 71% of respondents.
UI/UX Designer at Folkatech / Folkatech ID (Digital Talent Scholarship cohort project)
January 1, 2022 - June 30, 2022
Collaborated with product management and engineering to define features, create information architecture, produce low-fidelity wireframes, and build clickable prototypes based on product and user research. Designed a landing page to drive ticket purchases for metaverse virtual concerts, increasing sales by 40%. Designed and managed test-drive UI and a virtual car showroom interaction; about 80% of visitors reported satisfaction. Delivered 4+ features within the metaverse application ecosystem (including virtual meetings and guidance) to help users navigate the platform.
UI Designer at Folkatech Telkom Indonesia
January 1, 2022 - June 1, 2022
Working with product manager and engineering to define the feature and create information architecture, low fidelity wireframes, and clickable prototypes that realize from product and user research gathered. Increased sales by 40% by creating a landing page to drive ticket purchases for metaverse virtual concerts. Designed and managed the test drive UI and virtual car showroom interaction in metaverse application.
UI Designer at Folkatech
January 1, 2022 - June 1, 2022
Collaborated with the product manager and engineering team to define features, create information architecture, design low-fidelity wireframes, and build clickable prototypes based on product and user research. Increased sales by 40% by designing a landing page to drive ticket purchases for metaverse virtual concerts. Designed and managed the test-drive UI and virtual car showroom interaction in the metaverse application. Approximately 80% of users who visited the showroom reported satisfaction with the interaction.
UI/UX Designer at Skilvul
August 1, 2021 - November 30, 2021
UI/UX Training Program organized by KOMINFO with Skilvul and Bank Jago as challenge partners. Worked on a mobile application design challenge for the Jago Last Wish feature related to life insurance products, and achieved a Single Ease Question (SEQ) score of 7 after usability testing.
Intern (UI/UX Designer) at Skilvul
August 1, 2020 - July 31, 2021
Worked on a mobile application design challenge for the Jago Last Wish feature related to life insurance products. Achieved a Single Ease Question (SEQ) score of 7 after usability testing as part of an organized UI/UX training program with KOMINFO, Skilvul, and Bank Jago as challenge partners.
UI/UX Designer (Intern) at Entliven Teknologi Internasional
July 1, 2020 - July 1, 2021
Designed a web dashboard for hospitals and a company-profile landing page. Coordinated with 2 team members to ensure the designs met client requirements and remained user-friendly. Received recognition through the Best Showcase in the Indonesia Design Research Challenge.
UI/UX Designer at Entliven Teknologi Internasional
July 1, 2020 - July 31, 2021
Designed a web dashboard used by hospitals and created a landing page for company profiles, collaborating with 2 team members to ensure the design met client requirements and was user-friendly.

Education

Computer Engineering at SMK Muhammadiyah Bligo
May 1, 2018 - May 1, 2021
UI/UX Design Program at Professional Academy
August 1, 2021 - November 1, 2021
User Experience & Interaction Design for AR/VR/MR/XR at University Of Michigan
January 11, 2030 - April 15, 2026
Foundations of User Experience (UX) Design at Google
January 11, 2030 - April 15, 2026
Computer Engineering Network at Smk Muhammadiyah Bligo
May 1, 2018 - May 1, 2021
User Experience & Interaction Design for AR/VR/MR/XR (certificate) at University of Michigan
January 11, 2030 - September 23, 2026
UI/UX Design Contract (certificate) at Digital Talent Scholarship, Indonesia
January 11, 2030 - September 23, 2026
Professional Academy (UI/UX Design Program) at Professional Academy / SMK Muhammadiyah Bligo
August 1, 2021 - November 30, 2021
Computer Engineering Network at SMK Muhammadiyah Bligo
May 1, 2018 - May 31, 2021

Qualifications

Google Foundations of UX Design
January 11, 2030 - April 15, 2026
Design Research Challenge - Best Showcase
January 11, 2030 - April 15, 2026
Certificate of Completion UI / UX Design
January 11, 2030 - April 15, 2026
User Experience & Interaction Design for AR/VR/MR/XR (certificate)
January 11, 2030 - September 23, 2026
Certificate of Completion - Gooogle Foundations of User Experience (UX) Design (AR/VR/MR/XR program)
January 11, 2030 - September 23, 2026
Digital Talent Scholarship - Best Showcase (Indonesia Design Research Challenge) - Certificate of Completion
August 6, 2023 - September 23, 2026
UI/UX Training Program (KOMINFO, Skilvul, Bank Jago challenge partner) - Certificate
January 11, 2030 - September 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Telecommunications, Healthcare

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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