I'm a NYC-based audio software developer and composer with a passion for building music tech that sounds great and feels intuitive. My work spans plugin UI, DSP, game audio, and film scoring, and I'm always looking for ways to blend creative songwriting with robust engineering. I earned a Master of Music in Music Technology from NYU and have collaborated with teams on projects from Fortnite Creative plugins to documentary scores. I love solving real-time audio challenges, exploring ambisonics and interactive soundscapes, and helping teams ship polished audio experiences.

Ziqing Gong

I'm a NYC-based audio software developer and composer with a passion for building music tech that sounds great and feels intuitive. My work spans plugin UI, DSP, game audio, and film scoring, and I'm always looking for ways to blend creative songwriting with robust engineering. I earned a Master of Music in Music Technology from NYU and have collaborated with teams on projects from Fortnite Creative plugins to documentary scores. I love solving real-time audio challenges, exploring ambisonics and interactive soundscapes, and helping teams ship polished audio experiences.

Available to hire

I’m a NYC-based audio software developer and composer with a passion for building music tech that sounds great and feels intuitive. My work spans plugin UI, DSP, game audio, and film scoring, and I’m always looking for ways to blend creative songwriting with robust engineering.

I earned a Master of Music in Music Technology from NYU and have collaborated with teams on projects from Fortnite Creative plugins to documentary scores. I love solving real-time audio challenges, exploring ambisonics and interactive soundscapes, and helping teams ship polished audio experiences.

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Experience Level

Expert
Expert
Expert
Expert

Work Experience

Audio Software Developer at Philip Kraus Designs, LLC
June 1, 2024 - Present
Contributed in developing UI and DSP for audio plugins and software instruments in C++/JUCE, enhancing music production tools for music producers. Wrote automated tests for audio functionalities to improve reliability and consistency.
Audio Programming Intern at Epic Games (Harmonix)
December 1, 2023 - September 18, 2025
Developed audio and music technologies in C++ for Fortnite Creative and Unreal 5.4's Harmonix plugin, focusing on interactive audio assets and music integration. Designed and developed editor tools using Unreal's Slate framework. Created test modules utilizing Unreal’s automated testing system and the Catch2 framework, ensuring the quality of audio functionalities and assets.
Film Scorer/Music Composer at Milestones Documentary Project by Mufei Xu
January 1, 2019 - September 18, 2025
Composed 15 pieces of music as soundtracks for the documentary, showcasing versatility in genres such as popular music, jazz, and world music. Assisted the audio engineer in recording, mixing, and mastering music using a 5.1 Surround System. Applied digital music production techniques including digital sampling, VSTs, and DAWs for high-quality audio content.

Education

Master of Music in Music Technology at New York University
January 11, 2030 - May 1, 2023
Master of Music in Music Technology at New York University
January 11, 2030 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming