I have an interdisciplinary educational background with HCI & CS degrees, and I have experience in both product design and game design. I always enjoy delivering products/service that have both functional and emotional value!

Zhitong Lin

I have an interdisciplinary educational background with HCI & CS degrees, and I have experience in both product design and game design. I always enjoy delivering products/service that have both functional and emotional value!

Available to hire

I have an interdisciplinary educational background with HCI & CS degrees, and I have experience in both product design and game design. I always enjoy delivering products/service that have both functional and emotional value!

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Play Engineer Intern at USC Institute for Creative Technologies
October 1, 2025 - December 1, 2025
Collaborated with research team to translate statistical concepts into engaging gameplay mechanics, designing and integrating a Bayesian-network probabilistic model in Unity and C# to adapt in-game monster parameters based on player choices; developed 10+ branching dialogue trees using Pixel Crushers Dialogue System to capture student decision-making data; polished UI/UX using DOTween to improve transitions, feedback animations, and tutorial highlights.
Game Play Engineer at Meta Games
July 1, 2025 - December 1, 2025
Engineered core gameplay systems in Unity and C#, focusing on narrative tooling to drive immersive player experiences; implemented a modular Dialogue System using Scriptable Objects and Odin Inspector to allow designers to customize complex conversations without code changes; integrated Gen AI via REST API to power real-time, context-aware NPC conversations; established a rigorous bug-tracking workflow in Notion coordinating cross-functional teams to prioritize issues, document reproduction steps, and verify fixes for stable releases.
UX Designer at Dachu Interactive
September 1, 2024 - May 1, 2025
Led end-to-end UX research for an immersive physical game installation in collaboration with level designers; identified player mental models, motivations, and friction points in spatial navigation and narrative comprehension; designed and conducted mixed-methods usability studies with 50+ players, including think-aloud protocols, behavioral observations, semi-structured interviews, and post-session surveys; analyzed qualitative and quantitative data and synthesized findings into actionable reports informing two major design iterations and achieving 30% improvement in player immersion scores.
UI/UX Designer at Dawg Transfer Capstone Project
January 1, 2023 - June 1, 2023
Dawg Transfer (School-Sponsored Capstone Project) - Conducted literature review and competitive analysis of 10+ university platforms, and user interviews to identify pain points and information needs in the college transfer process; analyzed and synthesized research data to restructure content hierarchy and organize scattered transfer information based on user mental models and task flows to improve findability; designed and prototyped solutions in Figma aligned with UW brand guidelines; the design was adopted by official websites of several local colleges.

Education

Master's in Computer Science at University of Southern California
August 1, 2023 - December 1, 2025
Bachelor's in Informatics at University of Washington
September 1, 2019 - June 1, 2023
Bachelor's in Art at University of Washington
September 1, 2019 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment