Available to hire
I have an interdisciplinary educational background with HCI & CS degrees, and I have experience in both product design and game design. I always enjoy delivering products/service that have both functional and emotional value!
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Play Engineer Intern at USC Institute for Creative Technologies
October 1, 2025 - December 1, 2025Collaborated with research team to translate statistical concepts into engaging gameplay mechanics, designing and integrating a Bayesian-network probabilistic model in Unity and C# to adapt in-game monster parameters based on player choices; developed 10+ branching dialogue trees using Pixel Crushers Dialogue System to capture student decision-making data; polished UI/UX using DOTween to improve transitions, feedback animations, and tutorial highlights.
Game Play Engineer at Meta Games
July 1, 2025 - December 1, 2025Engineered core gameplay systems in Unity and C#, focusing on narrative tooling to drive immersive player experiences; implemented a modular Dialogue System using Scriptable Objects and Odin Inspector to allow designers to customize complex conversations without code changes; integrated Gen AI via REST API to power real-time, context-aware NPC conversations; established a rigorous bug-tracking workflow in Notion coordinating cross-functional teams to prioritize issues, document reproduction steps, and verify fixes for stable releases.
UX Designer at Dachu Interactive
September 1, 2024 - May 1, 2025Led end-to-end UX research for an immersive physical game installation in collaboration with level designers; identified player mental models, motivations, and friction points in spatial navigation and narrative comprehension; designed and conducted mixed-methods usability studies with 50+ players, including think-aloud protocols, behavioral observations, semi-structured interviews, and post-session surveys; analyzed qualitative and quantitative data and synthesized findings into actionable reports informing two major design iterations and achieving 30% improvement in player immersion scores.
UI/UX Designer at Dawg Transfer Capstone Project
January 1, 2023 - June 1, 2023Dawg Transfer (School-Sponsored Capstone Project) - Conducted literature review and competitive analysis of 10+ university platforms, and user interviews to identify pain points and information needs in the college transfer process; analyzed and synthesized research data to restructure content hierarchy and organize scattered transfer information based on user mental models and task flows to improve findability; designed and prototyped solutions in Figma aligned with UW brand guidelines; the design was adopted by official websites of several local colleges.
Education
Master's in Computer Science at University of Southern California
August 1, 2023 - December 1, 2025Bachelor's in Informatics at University of Washington
September 1, 2019 - June 1, 2023Bachelor's in Art at University of Washington
September 1, 2019 - June 1, 2023Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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