Available to hire
I create detailed, versatile 3D models tailored for game assets, simulations, VR/AR and media. My work focuses on modeling assets for immersive VR learning environments, optimizing LOD models, retopology and crafting machinery, equipment, and props for simulation platforms. With a strong attention to detail, I ensure every model has proper topology for smooth performance across platforms, animation, and programming. Whether it’s crafting characters, creatures, or environments, I’m dedicated to delivering solutions that are both technically sound and visually engaging.
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