I’m Benjamin Trinh Woodbury, a recent graduate in Games & Interactive Media with a strong foundation in digital design, UI/UX, and interactive storytelling. I translate creative ideas into structured design solutions and enjoy collaborating in feedback cycles to ship engaging live digital products. I’m bilingual in English and Mandarin Chinese and eager to contribute to diverse teams with a hands-on approach to design systems and game development tooling.
During my time at Michigan State University, I gained practical experience through Roblox game studio design consulting, multimedia content creation, and leadership roles in scouting. I’m proficient with Roblox, Unity, Unreal, Figma, and other modern tools, and I’m excited to apply these skills to real-world projects in gaming, education, and interactive media.
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