As a Technical Artist on video game projects, I have been helping the team to balance visual quality with technical performance. I focus on developing systems and tools to improve in-game pipelines, as well as documenting the best practices for the artists across a variety of projects.
I am very interested in the VFX Artist position. Here are the highlights that would fit well with what your team needs.
VFX System Architecture (Niagara): With my experience in system development, I build robust system architectures. For example, I developed a Gaussian Splatting plugin for VFX which is approved by the Unreal Engine Official Marketplace, using C++, Blueprints and Niagara. This plugin automates the pipeline that converts an original binary file to Niagara particles, and adds the gameplay VFX on top of them.
Optimization: My passion is identifying bottlenecks and delivering solutions to maintain a target frame rate. On PC, I have refactored materials and shaders to reduce GPU costs. For mobile, I have minimized real-time calculations by baking data and replicating heavy simulations with lightweight, optimized solutions.
Through my experience on video game projects, I work closely with different teams such as gameplay programmers, artists and level designers. This makes development more efficient and ensures the design and technical teams work together smoothly.
I appreciate your attention to my application and I would be thrilled to meet with the team to discuss in more detail how I can contribute to the project.
Best regards,
Tomoya Miwata
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Skills
Experience Level
Hire a Visual Effects Artist
We have the best visual effects artist experts on Twine. Hire a visual effects artist in Montreal today.