3D animator and rigger focused on creating high-quality character, skin, rigging, and mocap animations. I work daily with Unreal Engine and continuously apply animation skills across games and real-time pipelines. I’ve built my expertise through multiple roles in game animation, character/environment design, and illustration, using tools like Maya, Blender, ZBrush, Procreate, Krita/Photoshop, and Unreal Engine. I’m also working on a personal 3D game project whenever I can.

Emina Sahbegović

PRO

3D animator and rigger focused on creating high-quality character, skin, rigging, and mocap animations. I work daily with Unreal Engine and continuously apply animation skills across games and real-time pipelines. I’ve built my expertise through multiple roles in game animation, character/environment design, and illustration, using tools like Maya, Blender, ZBrush, Procreate, Krita/Photoshop, and Unreal Engine. I’m also working on a personal 3D game project whenever I can.

Available to hire

3D animator and rigger focused on creating high-quality character, skin, rigging, and mocap animations. I work daily with Unreal Engine and continuously apply animation skills across games and real-time pipelines.

I’ve built my expertise through multiple roles in game animation, character/environment design, and illustration, using tools like Maya, Blender, ZBrush, Procreate, Krita/Photoshop, and Unreal Engine. I’m also working on a personal 3D game project whenever I can.

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Language

Bosnian
Fluent
English
Advanced
German
Intermediate
Japanese
Beginner

Work Experience

3D Animator / Head of Games at Sahbeg.Emina (Mad Head Games)
April 1, 2022 - Present
Makes multiple types of animations including mocap animation for games. Regularly works on targeting, rigging, skinning, and uses Unreal Engine for day-to-day production. Main software includes Maya. Works on character-focused animation tasks and game animation pipelines using rigging and real-time engine workflows.
Generalist (Animator / Character / Environment) at Freelance (Remote)
November 1, 2020 - May 1, 2022
Did a variety of animation and design work: animations, character and environment design, and small rigs. Tools/stack ranged from Autodesk Maya and other creative software such as Marvelous Designer, ZBrush, Photoshop, Procreate, Krita, etc.
3D Animator at PrimeTime, Sarajevo
December 1, 2018 - October 1, 2020
Animated biped and quadruped creatures for gaming purposes as well as props for games. Also performed small rigging tasks. All work was done in Maya.
Character Designer at Z Games, Sarajevo
June 1, 2017 - August 1, 2018
Created character designs and some 2D environment art for gaming purposes. Work included character-focused design and supporting environmental artwork, mainly in Photoshop.
Illustrator at Freelance (Remote)
January 1, 2017 - June 1, 2017
Designed characters and full-page illustrations for children’s books. Created illustration content suitable for children’s publishing.

Education

Web Designer at Mixed Chemical High School, Tuzla
October 1, 2007 - October 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet