In my previous role as a Senior 3D Designer, I was an integral part of a larger video production team,
solely responsible for all aspects of 3D production, including modelling, texturing, rendering, and
animation.
I have primarily produced artwork for clients such as Autodesk, Adobe, Panasonic, Epson and Owen
Mumford.
Additionally, I have designed exhibition and display stands for companies like Petronas. My work
spans a wide range, from high-resolution 20K billboard renders to intricate animations and immersive
360 experiences.
My tasks included producing cartoon characters and storyboarding. This work encompassed designing
and constructing fully rigged, model led, and textured characters, ready for animation.
For the past 20 years, my primary 3D software for modelling, FX, and animation has been Autodesk
Maya, complemented by V-Ray 7 for material creation and final rendering.
I utilise Adobe Substance Painter for texture creation and RizomUV for UV unwrapping, with final
composite and export handled in Adobe After Effects or Davinci Resolve.
Furthermore, I have experience with 3DVista for authoring 360 interactive tours and interactive 3D
product models, which can include animated elements for enhanced engagement.
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A small selection of projects created by me, covering many subjects.
website: https://www.twine.net/signin
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