In my previous role as a Senior 3D Designer, I was an integral part of a larger video production team, solely responsible for all aspects of 3D production, including modelling, texturing, rendering, and animation. I have primarily produced artwork for clients such as Autodesk, Adobe, Panasonic, Epson and Owen Mumford. Additionally, I have designed exhibition and display stands for companies like Petronas. My work spans a wide range, from high-resolution 20K billboard renders to intricate animations and immersive 360 experiences. My tasks included producing cartoon characters and storyboarding. This work encompassed designing and constructing fully rigged, model led, and textured characters, ready for animation. For the past 20 years, my primary 3D software for modelling, FX, and animation has been Autodesk Maya, complemented by V-Ray 7 for material creation and final rendering. I utilise Adobe Substance Painter for texture creation and RizomUV for UV unwrapping, with final composite and export handled in Adobe After Effects or Davinci Resolve. Furthermore, I have experience with 3DVista for authoring 360 interactive tours and interactive 3D product models, which can include animated elements for enhanced engagement.

3DSteve

PRO

In my previous role as a Senior 3D Designer, I was an integral part of a larger video production team, solely responsible for all aspects of 3D production, including modelling, texturing, rendering, and animation. I have primarily produced artwork for clients such as Autodesk, Adobe, Panasonic, Epson and Owen Mumford. Additionally, I have designed exhibition and display stands for companies like Petronas. My work spans a wide range, from high-resolution 20K billboard renders to intricate animations and immersive 360 experiences. My tasks included producing cartoon characters and storyboarding. This work encompassed designing and constructing fully rigged, model led, and textured characters, ready for animation. For the past 20 years, my primary 3D software for modelling, FX, and animation has been Autodesk Maya, complemented by V-Ray 7 for material creation and final rendering. I utilise Adobe Substance Painter for texture creation and RizomUV for UV unwrapping, with final composite and export handled in Adobe After Effects or Davinci Resolve. Furthermore, I have experience with 3DVista for authoring 360 interactive tours and interactive 3D product models, which can include animated elements for enhanced engagement.

Available to hire

In my previous role as a Senior 3D Designer, I was an integral part of a larger video production team,
solely responsible for all aspects of 3D production, including modelling, texturing, rendering, and
animation.
I have primarily produced artwork for clients such as Autodesk, Adobe, Panasonic, Epson and Owen
Mumford.
Additionally, I have designed exhibition and display stands for companies like Petronas. My work
spans a wide range, from high-resolution 20K billboard renders to intricate animations and immersive
360 experiences.
My tasks included producing cartoon characters and storyboarding. This work encompassed designing
and constructing fully rigged, model led, and textured characters, ready for animation.
For the past 20 years, my primary 3D software for modelling, FX, and animation has been Autodesk
Maya, complemented by V-Ray 7 for material creation and final rendering.
I utilise Adobe Substance Painter for texture creation and RizomUV for UV unwrapping, with final
composite and export handled in Adobe After Effects or Davinci Resolve.
Furthermore, I have experience with 3DVista for authoring 360 interactive tours and interactive 3D
product models, which can include animated elements for enhanced engagement.

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Language

Work Experience

3D Designer at Torpedo group
March 1, 2017 - January 1, 2025
In my previous role as a Senior 3D Designer, I was an integral part of a larger video production team, solely responsible for all aspects of 3D production, including modelling, texturing, rendering, and animation. I have primarily produced artwork for clients such as Autodesk, Adobe, Panasonic, Epson and Owen Mumford. Additionally, I have designed exhibition and display stands for companies like Petronas. My work spans a wide range, from high-resolution 20K billboard renders to intricate animations and immersive 360 experiences. My tasks included producing cartoon characters and storyboarding. This work encompassed designing and constructing fully rigged, model led, and textured characters, ready for animation. For the past 20 years, my primary 3D software for modelling, FX, and animation has been Autodesk Maya, complemented by V-Ray 7 for material creation and final rendering. I utilise Adobe Substance Painter for texture creation and RizomUV for UV unwrapping, with final composition and export handled in Adobe After Effects or Davinci Resolve. Furthermore, I have experience with 3DVista for authoring 360 interactive tours and interactive 3D product models, which can include animated elements for enhanced engagement.

Education

Diploma at Portsmouth University
January 1, 1986 - January 1, 1991

Qualifications

Higher National Diploma
January 1, 1988 - January 1, 1991
Illustration and Design
Orinary Nation Diploma
January 1, 1986 - January 1, 1988
Technical Illustration

Industry Experience

Media & Entertainment
    paper Artwork Selection
    Here is a wide variety of projects completed by me as senior 3D artist. illustrator Maya vray 3D Designer 3D artist