Available to hire
3D environment and real-time visualization artist with 22+ years in AAA games and large-scale interactive visualization. I build modular, performance-optimized environments with a strong focus on composition, scale, and lighting, taking work from concept through in-engine delivery under tight deadlines.
I’ve led VR and real-time environment teams, directed decision-support visualizations for major infrastructure projects, and shipped production-ready assets for global IP. I also founded Orvelle Editions to develop an AI-driven generative illustration pipeline and built Cryptoball end-to-end in Unreal Engine 5.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Founder / Lead Architect at Orvelle Editions
January 1, 2026 - PresentEngineered an AI content engine producing 25-scene narratives and 25 unique full-page illustrations per book using automated rules for visual diversity (camera angles, lighting, poses, and environments). Built a custom SPA configurator with real-time 3D book visualization (CSS perspective transforms) and dynamic color matching with WCAG 2.2 AA compliance.
Founder / Senior Creative Technologist at PlayFi Studio (CoraFi)
January 1, 2024 - January 1, 2026Designed and built Cryptoball, a desktop-targeted pinball game in Unreal Engine 5 targeting 120fps, owning design, art, code, and UX end-to-end. Architected a modular SaaS crypto platform with real-time blockchain monitoring, customizable alerts, and branded chart overlays in Telegram, scaling without affecting latency.
Senior 3D Visualization Specialist / Senior Visual Systems Strategist at HNTB
July 1, 2010 - January 31, 2024Directed real-time 3D environment and visualization work for major infrastructure and architectural programs, building environments in Unreal Engine 5 (Lumen) and Twinmotion for stakeholder decision support. Built and optimized real-time and prerendered environments in 3ds Max for desktop and mobile delivery. Designed modular mesh systems to keep performance high across platforms, balancing visual fidelity with hardware constraints. Led the VR team, mentoring artists on Unreal Engine workflows and overseeing real-time environment production. Helped systemize scalable asset pipelines to improve consistency, speed, and reusability across multidisciplinary teams. Contributed to landmark projects including Sixth Street Bridge and Allegiant Stadium through iterative prototyping and in-engine visualization validation.
Vehicle and Environment Artist at Rockstar Games
August 1, 2003 - February 28, 2009Contributed to AAA game development delivering production-ready assets and scalable systems under strict performance and quality constraints across multiple shipped titles. Served as Terrain Artist for Red Dead Redemption and helped stabilize production workflows by bringing terrain development back on schedule. Developed modular cliff sets using advanced vertex painting. Modeled, UV mapped, textured, rigged, and bug-fixed 40+ vehicles and motorcycles across the Midnight Club series while meeting AAA standards. Built and maintained modular branding/customization systems (vinyls, liveries, decals) and modular environment sets for reuse across open-world content.
Education
Associate of Science, Computer Science and Animation at Full Sail University
January 11, 2030 - July 29, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Real Estate & Construction, Transportation & Logistics
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
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