I am a versatile 3D generalist with hands-on experience in visualization, animation, and product design across architectural, industrial, and marketing projects. I am proficient in Blender, Unreal Engine, After Effects, and Photoshop, delivering end-to-end CG solutions that merge aesthetics with technical precision. I have collaborated with engineers and designers to ensure color, scale, and material accuracy across 35 projects, and I refined the render pipeline to reduce production time by 50%.

Rishi Raj

I am a versatile 3D generalist with hands-on experience in visualization, animation, and product design across architectural, industrial, and marketing projects. I am proficient in Blender, Unreal Engine, After Effects, and Photoshop, delivering end-to-end CG solutions that merge aesthetics with technical precision. I have collaborated with engineers and designers to ensure color, scale, and material accuracy across 35 projects, and I refined the render pipeline to reduce production time by 50%.

Available to hire

I am a versatile 3D generalist with hands-on experience in visualization, animation, and product design across architectural, industrial, and marketing projects.

I am proficient in Blender, Unreal Engine, After Effects, and Photoshop, delivering end-to-end CG solutions that merge aesthetics with technical precision. I have collaborated with engineers and designers to ensure color, scale, and material accuracy across 35 projects, and I refined the render pipeline to reduce production time by 50%.

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Language

English
Fluent

Work Experience

3D Artist at Formalitghting (HK) Ltd.
October 1, 2024 - Present
Produced 90+ lighting visualizations and 50+ CAD-to-3D drafts for architectural applications using Blender and Photoshop. Rendered photorealistic animations and marketing assets showing product functionality and design intent. Collaborated with engineers and designers to ensure color, scale, and material accuracy across 35 projects. Refined render pipeline, reducing production time by 50%.
3D Artist & Design Lead at Joymette Pvt. Ltd.
July 1, 2023 - February 1, 2024
Led a 5-member team to create VR training environments for underground mines funded by Coal India Ltd., commended by HINDALCO and BCCL. Developed and animated 12 industrial machines in Blender and Substance Painter for real-time integration in Unity. Designed lighting and environments ensuring high visual fidelity and stability (avg. 40 FPS).

Education

Bachelor of Technology (BTech) at Indian School of Mines (ISM), Dhanbad, India
January 11, 2030 - April 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Manufacturing, Professional Services, Software & Internet