Hi, I’m Alex Burnett. I’m a professional composer and sound designer for games, film and TV with over a decade of experience in the creative industries. Games I've worked on include Atomfall, Nightingale and F1 Manager 2022/2023/2024. I’m known for delivering music and sound design to the highest quality and going above and beyond client expectations. I write in a broad range of styles and have worked on everything from indie to AA/AAA titles, collaborating effectively with teams of many different sizes on a range of projects from delivering music/sound design to in-depth involvement in audio teams contributing to the design and development of dynamic music systems. I love collaborating with in-house audio teams and indie studios alike. I'm also comfortable with game audio implementation (Wwise/Unity) as well as live recording sessions having collaborated with musicians on multiple projects as well as recording my own instruments. I enjoy crafting unique hybrid sound palettes including experimental elements like my 'Apprehension Engine' horror soundbox which was featured on the Nightingale soundtrack and my collection of world woodwind instruments, some of which I recorded for Atomfall. My soundtracks are often very atmospheric with memorable thematic elements and a cinematic flair. My clients include Rebellion, Inflexion, Frontier, ARTE/La Belle, Channel 4 and Panasonic. I also handle music arranging/orchestration, audio editing/mixing/mastering and game audio design at a professional level. Currently available for work so feel free to get in touch. I'd love to hear about what you're working on and discuss any audio needs for upcoming projects.

Alex Burnett

PRO

Hi, I’m Alex Burnett. I’m a professional composer and sound designer for games, film and TV with over a decade of experience in the creative industries. Games I've worked on include Atomfall, Nightingale and F1 Manager 2022/2023/2024. I’m known for delivering music and sound design to the highest quality and going above and beyond client expectations. I write in a broad range of styles and have worked on everything from indie to AA/AAA titles, collaborating effectively with teams of many different sizes on a range of projects from delivering music/sound design to in-depth involvement in audio teams contributing to the design and development of dynamic music systems. I love collaborating with in-house audio teams and indie studios alike. I'm also comfortable with game audio implementation (Wwise/Unity) as well as live recording sessions having collaborated with musicians on multiple projects as well as recording my own instruments. I enjoy crafting unique hybrid sound palettes including experimental elements like my 'Apprehension Engine' horror soundbox which was featured on the Nightingale soundtrack and my collection of world woodwind instruments, some of which I recorded for Atomfall. My soundtracks are often very atmospheric with memorable thematic elements and a cinematic flair. My clients include Rebellion, Inflexion, Frontier, ARTE/La Belle, Channel 4 and Panasonic. I also handle music arranging/orchestration, audio editing/mixing/mastering and game audio design at a professional level. Currently available for work so feel free to get in touch. I'd love to hear about what you're working on and discuss any audio needs for upcoming projects.

Available to hire

Hi, I’m Alex Burnett. I’m a professional composer and sound designer for games, film and TV with over a decade of experience in the creative industries. Games I’ve worked on include Atomfall, Nightingale and F1 Manager 2022/2023/2024. I’m known for delivering music and sound design to the highest quality and going above and beyond client expectations. I write in a broad range of styles and have worked on everything from indie to AA/AAA titles, collaborating effectively with teams of many different sizes on a range of projects from delivering music/sound design to in-depth involvement in audio teams contributing to the design and development of dynamic music systems.

I love collaborating with in-house audio teams and indie studios alike. I’m also comfortable with game audio implementation (Wwise/Unity) as well as live recording sessions having collaborated with musicians on multiple projects as well as recording my own instruments. I enjoy crafting unique hybrid sound palettes including experimental elements like my ‘Apprehension Engine’ horror soundbox which was featured on the Nightingale soundtrack and my collection of world woodwind instruments, some of which I recorded for Atomfall. My soundtracks are often very atmospheric with memorable thematic elements and a cinematic flair. My clients include Rebellion, Inflexion, Frontier, ARTE/La Belle, Channel 4 and Panasonic. I also handle music arranging/orchestration, audio editing/mixing/mastering and game audio design at a professional level.

Currently available for work so feel free to get in touch. I’d love to hear about what you’re working on and discuss any audio needs for upcoming projects.

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Language

English
Fluent

Work Experience

Additional Composer/Woodwinds Performer at Rebellion Games
July 3, 2024 - November 12, 2024
Contributed to Atomfall's music with additional composition/woodwind performances for this PS5/Xbox Series/PC AAA title; collaborated with the team to support gameplay, atmosphere and narrative.
Composer / Sound Designer at Infexion Games
September 17, 2022 - June 28, 2024
Composed original score for Nightingale and contributed to the music/design implementation with adaptive/responsive music systems as well as working with design teams to integrate music with the gameplay.
Composer at Frontier Developments
December 15, 2021 - March 28, 2022
F1 Manager series: contributed multiple title-appropriate musical cues and themes across 2021–2022 releases (F1 Manager 2022/2023/2024), collaborating within a large audio team.
Composer at Frontier Developments
December 15, 2022 - March 28, 2023
F1 Manager 2023: continued music production and integration for PS5/Xbox Series/PC, delivering reactive scoring aligned to gameplay.
Composer at Frontier Developments
December 31, 2021 - March 24, 2022
F1 Manager 2022: continued music production and integration for PS5/Xbox Series/PC, delivering reactive scoring aligned to gameplay.
Composer / Sound Designer at Midnight Mood Studio/Unexpected
August 31, 2020 - November 24, 2021
Antioch: Scarlet Bay – mobile/PC title; crafted ambient music and sound design; implemented audio in-engine.
Composer / Sound Designer at Arte/La Belle Games
June 30, 2018 - November 24, 2019
The Wanderer: Frankenstein's Creature – composed score and sound design for Switch/PC/iOS/Android; created a distinctive sonic palette.
Composer / Sound Designer at Beans Entertainment
December 31, 2017 - September 24, 2025
Bean&Gone PlayPatch – music and sound design for iOS/Android app.
Composer at Silhouette Wolf
December 31, 2016 - September 24, 2025
The Mimic – music and sound for PC game.
Composer at Unexplored Films
December 31, 2023 - September 24, 2025
Pay Back – short film; provided original score and sound design.
Composer at Unexplored Films
December 31, 2022 - September 24, 2025
Road Kill – short film; created music and sound design.
Composer at Quit Your Day Job Productions
December 31, 2017 - September 24, 2025
9Realms: The Fateful Oath – score for short film; collaboration with production team.
Composer at Echo Productions
December 31, 2016 - September 24, 2025
Echoes – short film; music and sound design.
Composer at Delayed Productions
December 31, 2015 - September 24, 2025
Delays Imminent – short film; music and sound design.
Composer at Unexplored Films
December 31, 2015 - September 24, 2025
PNG: The Land of the Unexpected – documentary; music and sound design.
Advert Composer at Nationwide
December 31, 2023 - September 24, 2025
HMRC Self-Assessment Radio Ad – multiple campaigns (usage 2021–2023).
Advert Composer at HEMSLEY LONDON
December 31, 2016 - September 24, 2025
AV15 Night Campaign – promotional music for 2016 campaign.
Advert Composer at Panasonic UK
December 31, 2014 - September 24, 2025
Viera Halloween Promo - promotional music.
Music Arranger/Director at Channel 4 / Various
December 31, 2020 - September 24, 2025
Mo Gilligan's All Star Happy Hour – TV music/sound design (2020).
Music Arranger/Director at Channel 4
December 31, 2019 - September 24, 2025
The Lateish Show with Mo Gilligan – TV music/sound design (2019).
Additional Music at Channel 4
December 31, 2018 - September 24, 2025
My Family Secrets Revealed – TV music/sound design (2018).
Additional Music at CNA
December 31, 2018 - September 24, 2025
Inside The Children's ICU – TV/music/sound design (2018).
Music Arranger/Director at ITV Studios / Channel 4
December 31, 2017 - September 24, 2025
The Last Leg – TV/music/sound design (2017).
Additional Music at Channel 4
December 31, 2016 - September 24, 2025
Never Seen A Doctor – Documentary music/sound design (2016).
Composer at ZSL
December 31, 2014 - September 24, 2025
Giants On The Edge – Documentary music/sound design (2014).

Education

MA in Composition for Film and Television at University of Bristol
September 4, 2012 - January 2, 2013
Composing for Commercials Training Course at Faber Media Academy
December 9, 2011 - January 1, 2012
BMUS in Music (Composition) at Royal Holloway University of London
September 11, 2008 - September 7, 2011

Qualifications

BAFTA Crew Games/BAFTA Connect Member
January 1, 2021 - December 31, 2023
Ping Awards 2020 - Best Soundtrack (Nominee)
January 1, 2020 - December 31, 2020
Los Angeles CineFest 2017 – Best Original Score (Nominee) for 9Realms: The Fateful Oath
January 1, 2017 - December 31, 2017

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Other