Available to hire
Hi, I’m Alexis Badembach, a game designer with over a decade of experience building data-driven, player-centered gameplay systems. I specialize in UX and core loop design, turning feedback and telemetry into engaging experiences across genres and platforms.
I’ve improved retention, monetization, and engagement through iterative design and KPI-driven decisions, collaborating with cross-functional teams—from art and engineering to UX/UI—to deliver memorable player journeys and scalable live operations.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Game Designer at CTT Productions
October 1, 2025 - October 1, 2025External consultant focused on gameplay pacing and balance optimization. Built internal tools to streamline content iteration and balancing. Designed and refined new characters aligned with the game’s core mechanics. Provided design feedback on difficulty curves and feature balancing.
Game Designer at Gala
December 1, 2024 - December 1, 2024Redesigned the main core loop for an extraction shooter. Balanced weapons and damage output in Unreal Engine 5 for Last Expedition. Tuned pacing and player stats in Unity for Treasure Tapper. Collaborated on crypto-economy design, balancing reward structures and token sinks. Improved DAU, ARPDAU, and retention through LiveOps and KPI analysis. Worked closely with the UI/UX team in Figma to enhance player flow and usability. Gained hands-on experience with blockchain-based game systems, NFTs, and player-driven value loops.
Game Designer at Globant
July 1, 2024 - July 1, 2024Authored feature design documents for in-development projects and LiveOps titles. Designed and balanced gameplay systems aligned with performance metrics and KPIs. Created UX flows and wireframes in Figma for cross-discipline reviews. Implemented playable characters and stat systems in Unity for AEW: Figure Fighters, a title centered around NFT character ownership. Ensured AEW remained fully playable and balanced independently from NFT systems, maintaining full accessibility for all players.
Game Designer at Giant Monkey Robot
November 1, 2022 - November 1, 2022Designed and documented key gameplay features and meta systems. Analyzed telemetry data to fine-tune balance and pacing for ongoing content. Developed internal tools to speed up iteration and testing cycles. Worked directly with clients on branded gameplay experiences. Contributed to Power Rangers: Legacy Wars, adjusting animation timings and Unity-based systems to enhance gameplay responsiveness.
Game Designer at Gamaga
January 1, 2020 - January 1, 2020Led design for licensed IP projects, aligning gameplay with each brand’s tone and identity. Tuned mechanics to boost retention and monetization KPIs. Created presentations and pitches for major licensors and partners. Built internal tools to accelerate content production. Worked extensively in Unity using Cinemachine for Holly’s Home Design, implementing furniture placement and designing level and map layouts. Developed minigames and implemented characters for Cobra Kai and Operate Now titles in Unity. Designed levels for Red Crimes, focusing on layout flow and gameplay pacing.
Management Assistant at Gamaga
August 1, 2017 - August 1, 2017Fostered a positive team culture through structured feedback loops. Supported administrative and financial operations.
Production Assistant at Gamaga
March 1, 2016 - March 1, 2016Assisted in agile production planning and milestone tracking.
Quality Assurance at Gamaga
October 1, 2015 - October 1, 2015Designed and executed test plans for live projects. Collaborated with designers to refine level layouts and difficulty curves.
Education
Software Engineering at Universidad Tecnológica de Chile
January 1, 2011 - January 1, 2018English Language (C1) at Políglota
January 1, 2021 - November 11, 2025UX/UI Design at Academia Desafío Latam
January 1, 2022 - November 11, 2025Digital Animation at IPP
January 1, 2023 - January 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
Beginner
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