I am a dedicated 3D character animator with seven years of industry experience, actively seeking a Mid/Senior 3D Animator role. I am proficient in Maya with strong troubleshooting skills, and I bring expertise in character animation, creature animation, and in-engine animation implementation for a range of game projects. Based in Bracknell, UK, I have delivered remote and in-house work across multiple projects, collaborating with small teams, planning animation workflows, and focusing on asset optimization and cinematic animation. I thrive on creative challenges and enjoy making believable, engaging characters and moments for players.

Alexander Gray

I am a dedicated 3D character animator with seven years of industry experience, actively seeking a Mid/Senior 3D Animator role. I am proficient in Maya with strong troubleshooting skills, and I bring expertise in character animation, creature animation, and in-engine animation implementation for a range of game projects. Based in Bracknell, UK, I have delivered remote and in-house work across multiple projects, collaborating with small teams, planning animation workflows, and focusing on asset optimization and cinematic animation. I thrive on creative challenges and enjoy making believable, engaging characters and moments for players.

Available to hire

I am a dedicated 3D character animator with seven years of industry experience, actively seeking a Mid/Senior 3D Animator role. I am proficient in Maya with strong troubleshooting skills, and I bring expertise in character animation, creature animation, and in-engine animation implementation for a range of game projects.

Based in Bracknell, UK, I have delivered remote and in-house work across multiple projects, collaborating with small teams, planning animation workflows, and focusing on asset optimization and cinematic animation. I thrive on creative challenges and enjoy making believable, engaging characters and moments for players.

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Language

English
Fluent

Work Experience

Remote Animating Specialist at Spectarium (Remote)
May 1, 2024 - April 30, 2026
Remote role focusing on animating multiple characters and assets within Maya, including humanoid and creature rigs. Responsibilities included troubleshooting and assisting with rigging and technical issues, and planning/assisting with animation workflows within a small, collaborative team to maintain a steady production pace and high-quality output.
Senior Animator at Beyond Creative (Remote)
February 1, 2024 - April 30, 2024
Implemented and troubleshot rigging and animation within Unreal Engine 5, and created/animated assets in Maya for UE-based projects. Collaborated on asset pipelines across teams, ensuring smooth integration of Maya assets into UE4/UE5 and contributing to the overall animation style and quality.
3D Games Animator at MT Labs / Mediatonic (London)
February 1, 2022 - September 30, 2023
Managed rigging and animation across multiple projects, collaborating with 3–4 teams. Rigged and animated unconventional characters, props, and scenery in Maya and Unreal Engine 5, and worked with multiple programs (e.g., Maya, UEFN, UE5) to match project needs and pipeline requirements.
3D Games Animator at Fall Guys / Mediatonic (London)
March 1, 2019 - January 31, 2022
Contributed to Fall Guys from pre-production to live services, playing a key role in defining its animation style. Created dozens of character animations, covering fluid movement, gamer-ready locomotion, and playful, expressive moments that supported the game’s personality and rhythm.

Education

Bachelor of Arts (Hons) in Animation and Visual Effects at Buckinghamshire New University
September 1, 2015 - September 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Main portfolio

    Most upto date profile including my most recent project as of May 2026