I help companies turn data into predictable revenue by moving away from hype and toward architectural excellence. I design autonomous revenue ecosystems that run on AI agents and low-code automation, so your growth isn’t left to chance. From server-side tracking to revenue attribution and scalable assets, I build enduring systems that you own. If you’re ready to trade hopeful tactics for data-backed certainty, let’s audit your current architecture and map a path to measurable, repeatable growth.

Antoine Clerc-Renaud

I help companies turn data into predictable revenue by moving away from hype and toward architectural excellence. I design autonomous revenue ecosystems that run on AI agents and low-code automation, so your growth isn’t left to chance. From server-side tracking to revenue attribution and scalable assets, I build enduring systems that you own. If you’re ready to trade hopeful tactics for data-backed certainty, let’s audit your current architecture and map a path to measurable, repeatable growth.

Available to hire

I help companies turn data into predictable revenue by moving away from hype and toward architectural excellence. I design autonomous revenue ecosystems that run on AI agents and low-code automation, so your growth isn’t left to chance.

From server-side tracking to revenue attribution and scalable assets, I build enduring systems that you own. If you’re ready to trade hopeful tactics for data-backed certainty, let’s audit your current architecture and map a path to measurable, repeatable growth.

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Language

French
Fluent
English
Fluent
Japanese
Intermediate

Work Experience

Founder & Principal Revenue Engineer at Yokan Digital Inc.
March 1, 2025 - Present
We engineer autonomous revenue systems for B2B firms, replacing hustle-based growth with architecture-based growth. Core architecture includes Autonomous Acquisition Ecosystems that deploy AI agents to prospect, enrich, and qualify leads 24/7; Mathematical Truth (Data Infrastructure) with server-side tracking and revenue attribution; and Asset Construction to transform the sales process into a scalable, auditable asset.
Founder & Revenue Architect at Yokan Web Design
July 1, 2024 - March 1, 2025
Transitioned from traditional agency services to Revenue Engineering, building autonomous acquisition systems using n8n and LLMs. Shifts KPI focus from vanity metrics (traffic/rankings) to Mathematical Truth (server-side tracking & revenue attribution) and crafted a scalable revenue architecture.
Owner & Operator at JRPG.ca
January 1, 2022 - May 1, 2024
Owned a media asset used as an R&D sandbox for SEO algorithms and traffic systems; tested semantic search and user intent at scale; built a self-sustaining organic traffic loop in a competitive niche.
Head of Organic Growth Strategy at ProStar SEO
June 1, 2021 - June 1, 2023
Managed organic growth architecture for 50+ assets; engineered a 65% increase in traffic and a 45% increase in conversions through systematic content optimization and a focus on high-ROI intent.
Head of Digital Operations at Jeux.ca
October 1, 2016 - December 1, 2022
Managed editorial workflows and traffic acquisition for a major digital media property; oversaw content production pipelines and analyzed user behavior data to optimize retention loops.
Founder at BooQC Publishing
March 1, 2015 - December 1, 2018
Founded BooQC Publishing as a publisher and author; built publishing platform, managed editorial workflow, and author outreach.
Author at Geeks-Line
July 1, 2014 - December 1, 2018
Contributed as an author for Geeks-Line, producing content and articles within a technology and gaming context.
Functionality Tester at Eidos-Montréal
June 1, 2014 - August 1, 2014
Performed functionality testing for video game development; executed test cases, reported defects, and contributed to quality assurance.
Linguistic French Senior Tester at Babel Media
April 1, 2012 - February 1, 2014
Linguistic tester focusing on French content; ensured quality and accuracy of translation and localization.
Game Designer at Capital Games
April 1, 2010 - June 1, 2010
Designed games and gameplay concepts; contributed to game design documentation and prototyping.

Education

Master in Game Design at ISART Digital
January 1, 2008 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Professional Services