AF

Alexis Foisy

Available to hire

I’m Alexis Foisy, a Montreal-based environment artist with 6 years of experience in the gaming industry.

About

I’m Alexis Foisy, a Montreal-based environment artist with 6 years of experience in the gaming industry. I specialize in creating high-quality, performant 3D environments for real-time engines, supporting AAA and mobile projects from early blockouts through polished in-game assets. I’m comfortable working in fast-paced production pipelines and collaborating closely with level design to ensure gameplay readability, navigation, and strong visual cohesion.

I enjoy building modular environment systems that help teams iterate faster while keeping consistency across large open-world productions. I’m bilingual in English and French, and I bring a detail-focused workflow across asset modeling, UVs, PBR texturing, LODs, collision setup, and performance optimization—plus I’m also trained in graphic design, which strengthens how I approach composition, color, and storytelling in game worlds.

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Education

Projects · 1

Work experience

3D Environment Artist · Warner Bros. GamesMay 2020 – Mar 2026 · 5 yrs 11 mos

Defined and elevated the visual identity of game environments for multiple AAA titles and DLCs across platforms and genres. Enhanced environments with realistic 3D models and textures to increase immersion, while modeling and optimizing low-resolution assets for mobile to maintain stable performance. Built modular environment systems and reusable asset kits to accelerate open-world production and improve iteration speed and consistency. Created and optimized LODs and collision meshes for architectural assets to reduce performance costs. Collaborated with level designers to align environment art with gameplay metrics for readability and navigation, and identified/resolved visual, gameplay, and performance issues. Baked high-resolution assets and corrected baking artifacts to ensure clean in-game textures; prepared asset briefs with references, blockouts, and UV requirements; and provided feedback and mentorship to support team output and skill growth.

Graphic Designer · Self-employedNov 2016 – Aug 2017 · 10 mos

Developed and marketed brand identities for small companies. Collaborated with clients to understand design objectives and deliver tailored branding materials. Produced visual content for digital platforms to improve engagement and brand recognition. Used Adobe Creative Suite to create graphics for multiple media formats, including coordination with printers and paper suppliers to ensure quality deliverables. Created mood boards, rough sketches, and researched industry trends to keep client branding competitive, and generated assets that brought client vision to life.

Education

Bachelor, Video Game Art · UQAT2017 – 2020
DEC, Graphic Design · Marie-Victorin2012 – 2016
Bachelor, Video Game Art · UQAT2019 – 2020
Graphic Design (DEC) · Marie-Victorin2013 – 2016

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