Andrew Borondia
I am an innovative and detail-oriented software developer with extensive experience in Unity, VR/AR/MR, and full-stack engineering.
About
I am an innovative and detail-oriented software developer with extensive experience in Unity, VR/AR/MR, and full-stack engineering.
I have a proven track record designing, optimizing, and deploying immersive training and educational games, integrating AI models, and creating reusable assets to streamline workflows. I am passionate about leveraging cutting-edge technologies to deliver high-quality, user-focused solutions and mentoring junior developers.
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- 9 years' experience
- Joined October 2025
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Software & Internet
- Education
Work experience
Designed and developed multiple VR/AR/MR-based training and educational games, ensuring high performance and engaging user experiences. Created custom C# UI elements, USS style sheets, and UXML components, implementing designs into Unity for seamless UX. Optimized legacy VR projects for modern headsets, enabling releases on App Lab and Meta Quest Store. Developed reusable assets and components, significantly reducing project setup time for future initiatives. Supervised and mentored junior developers, fostering a collaborative and productive team environment. Ported apps across multiple platforms, ensuring compatibility and performance. Integrated REST APIs into Unity applications for real-time data exchange and client-server communication. Implemented Git workflows to streamline version control and collaboration. Attended sprint meetings and conducted client consultations to gather requirements and align projects.
Managed kitchen operations, including inventory, scheduling, and food safety; led a team to improve efficiency and customer service.
Handled bakery and produce operations, including receiving, stocking, and quality control; supported store operations.
Education
Certifications and awards
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