I began my career in 2007 after earning a BA in Digital Media for Visual Effects and Motion Graphics. I spent several years as a freelance VFX artist around Los Angeles before moving to Germany in 2013, where I took on a mix of freelance and full‑time roles and worked on film productions (including Pinocchio) and various ad campaigns. In 2014 I joined Volkswagen/DiBiFa, focusing on automotive design for web configurators and advertising campaigns. From 2016 I progressed into leadership and technical roles, including Lead 3D Artist at Mackevision, then a Technical Supervisor role training a team of 12. Since 2020 I have embraced remote and contract work across the UK and beyond, building technical pipelines, VR media, and HMI renders for automotive and design agencies, including work with VW Linc, Jaguar Land Rover, and other clients.

Andrew McMasters

I began my career in 2007 after earning a BA in Digital Media for Visual Effects and Motion Graphics. I spent several years as a freelance VFX artist around Los Angeles before moving to Germany in 2013, where I took on a mix of freelance and full‑time roles and worked on film productions (including Pinocchio) and various ad campaigns. In 2014 I joined Volkswagen/DiBiFa, focusing on automotive design for web configurators and advertising campaigns. From 2016 I progressed into leadership and technical roles, including Lead 3D Artist at Mackevision, then a Technical Supervisor role training a team of 12. Since 2020 I have embraced remote and contract work across the UK and beyond, building technical pipelines, VR media, and HMI renders for automotive and design agencies, including work with VW Linc, Jaguar Land Rover, and other clients.

Available to hire

I began my career in 2007 after earning a BA in Digital Media for Visual Effects and Motion Graphics. I spent several years as a freelance VFX artist around Los Angeles before moving to Germany in 2013, where I took on a mix of freelance and full‑time roles and worked on film productions (including Pinocchio) and various ad campaigns. In 2014 I joined Volkswagen/DiBiFa, focusing on automotive design for web configurators and advertising campaigns.

From 2016 I progressed into leadership and technical roles, including Lead 3D Artist at Mackevision, then a Technical Supervisor role training a team of 12. Since 2020 I have embraced remote and contract work across the UK and beyond, building technical pipelines, VR media, and HMI renders for automotive and design agencies, including work with VW Linc, Jaguar Land Rover, and other clients.

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Language

English
Fluent
German
Intermediate

Work Experience

Manager of Visualization
July 1, 2019 - January 31, 2020
Coventry, UK (contract). Responsible for managing look and feel media for concept design, delivering VR media in Vred and Unreal, and lighting/rendering in Maya/Vray. Led a team of 5.
Creative Project Manager
January 1, 2019 - July 31, 2019
Middlewich, UK (contract). Managed creative operations including lighting artists, modellers, technical aspects of configurator media, pipeline development, and hiring/training new artists. Led a team of 9.
Technical Supervisor
January 1, 2018 - January 31, 2019
Birmingham, UK. Led a team of 12 including Maya modellers, Deltagen artists and a freelance print team.
Senior 3D Artist
January 1, 2016 - January 1, 2018
Birmingham, UK. Led all modelling operations as the team grew; primary tools included Maya and Deltagen.
Art Director/Senior 3D Operator at VW Linc / Wolfsburg
January 1, 2014 - January 1, 2016
Wolfsburg, DE. Vred lighting, rendering, texturing, Maya modelling; art direction; VW Linc; S-Tool Visualization Asset and Data Prep Pipeline Management.
S-Tool Visualization Asset and Data Prep Pipeline Management
August 1, 2021 - Present
Newark, CA (Remote). Building the technical pipeline and implementing the Digital Marketing Twin; software used included Vred, Deltagen, CATIA (3Dx platform), Unreal Engine 4/5.
Senior 3D Generalist
January 1, 2020 - December 31, 2023
Swindon, UK (Remote). Animation, modelling, rendering, editing, and compositing.
Senior Lead Visualization Specialist
October 1, 2020 - August 31, 2021
Norfolk, UK (Remote). HMI renders, configurator POC, and animations.

Education

Bachelor of Arts at Los Angeles, CA
January 11, 2030 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Manufacturing, Professional Services, Transportation & Logistics, Gaming, Other