I’m a senior 3D artist with 10+ years of experience in real-time 3D, AR/XR, and production pipelines. I create high-quality PBR assets with accurate materials, lighting, and real-world scale, while keeping performance and optimization in mind. My work includes detailed modeling, UV mapping, texturing, rigging and animation—especially for complex vehicles and aircraft. I’m experienced with Blender, 3ds Max, Unreal Engine, Substance Painter, and Marmoset Toolbag, and I focus on technical accuracy, visual consistency, and efficient asset workflows.

Zo(an)ya Anufrieva

I’m a senior 3D artist with 10+ years of experience in real-time 3D, AR/XR, and production pipelines. I create high-quality PBR assets with accurate materials, lighting, and real-world scale, while keeping performance and optimization in mind. My work includes detailed modeling, UV mapping, texturing, rigging and animation—especially for complex vehicles and aircraft. I’m experienced with Blender, 3ds Max, Unreal Engine, Substance Painter, and Marmoset Toolbag, and I focus on technical accuracy, visual consistency, and efficient asset workflows.

Available to hire

I’m a senior 3D artist with 10+ years of experience in real-time 3D, AR/XR, and production pipelines. I create high-quality PBR assets with accurate materials, lighting, and real-world scale, while keeping performance and optimization in mind.

My work includes detailed modeling, UV mapping, texturing, rigging and animation—especially for complex vehicles and aircraft. I’m experienced with Blender, 3ds Max, Unreal Engine, Substance Painter, and Marmoset Toolbag, and I focus on technical accuracy, visual consistency, and efficient asset workflows.

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Language

Ukrainian
Fluent
English
Advanced
German
Advanced
Russian
Fluent

Work Experience

3D/AR Artist at VINIVIA AG
February 1, 2022 - April 30, 2025
Ensured high quality standards and visual consistency of 3D assets across the platform. Developed high-, mid-, and low-poly models optimized for real-time environments. Performed technical and visual analysis of outputs including physical plausibility, correct scale, material accuracy, and lighting consistency. Conducted structured asset reviews and quality control to ensure technical and artistic precision. Created, rigged, and animated complex objects and assets. Optimized and further developed internal 3D asset pipelines in close collaboration with cross-functional teams, including applying AI-assisted workflows to increase efficiency and standardize production processes.
3D/AR Artist at VINIVIA AG, Zug, Switzerland
February 1, 2022 - April 30, 2025
Ensured high quality standards and visual consistency of 3D assets across the platform. Developed high-, mid-, and low-poly models optimized for real-time environments. Performed technical and visual analysis including physical plausibility, correct scale, material accuracy, and lighting consistency. Conducted structured asset reviews and quality control to ensure technical and artistic precision. Created, rigged, and animated complex objects and assets. Optimized and further developed internal 3D asset pipelines in close collaboration with cross-functional teams. Applied AI-assisted workflows to increase efficiency and standardize production processes.
3D Modeling Artist at Studio -801
October 1, 2019 - November 30, 2021
Created highly realistic 3D assets for PC and console games, including environments, vehicles, and aircraft. Modeled detailed assets according to technical and artistic requirements, ensuring real-world scale accuracy, material precision, and visual coherence. Optimized assets for performance while maintaining high visual fidelity. Worked on projects including Post Scriptum, Ready or Not, and content for Microsoft Flight Simulator. Collaborated with internal and external teams to meet production and quality standards.
3D Modeling Artist at Studio -801, Mykolaiv, Ukraine
October 1, 2019 - November 30, 2021
Created highly realistic 3D assets for PC and console games, including environments, vehicles, and aircraft. Produced detailed assets aligned with technical and artistic requirements, ensuring real-world scale accuracy, material precision, and visual coherence. Optimized assets for performance while maintaining high visual fidelity. Modeled a detailed Fouga CM.170 Magister aircraft for Microsoft Flight Simulator. Contributed to projects including Post Scriptum, Ready or Not, and content for Microsoft Flight Simulator, collaborating with development teams to meet production and quality standards.

Education

3D Modeling, UV Mapping, Texturing at 3DS Max School, Mykolaiv, Ukraine
January 1, 2012 - December 24, 2012
Degree in Accounting and Auditing at Slavic University of Kyiv, Ukraine
January 1, 2007 - August 23, 2007
Degree in Accounting and Auditing at Slavic University of Kyiv
January 1, 2007 - August 24, 2026
3D Modeling, UV Mapping, Texturing (course/program) at 3DS Max School, Mykolaiv
January 1, 2012 - August 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Real Estate & Construction