Hello! I'm Abuki Petersen, a creative and technically skilled 3D artist and visual engineer with extensive experience in Unreal Engine, Blender, Character Creator 4 (CC4), and iClone. I design and animate 3D content for film, games, and commercial projects, focusing on storytelling, character design, motion graphics, and immersive visuals. I excel at collaborating with multidisciplinary teams, refining asset production pipelines, and delivering polished results that integrate smoothly with Unreal Engine pipelines. I am passionate about leveraging cutting-edge tools to push creative and technical boundaries.

Abuki R. Petersen

Hello! I'm Abuki Petersen, a creative and technically skilled 3D artist and visual engineer with extensive experience in Unreal Engine, Blender, Character Creator 4 (CC4), and iClone. I design and animate 3D content for film, games, and commercial projects, focusing on storytelling, character design, motion graphics, and immersive visuals. I excel at collaborating with multidisciplinary teams, refining asset production pipelines, and delivering polished results that integrate smoothly with Unreal Engine pipelines. I am passionate about leveraging cutting-edge tools to push creative and technical boundaries.

Available to hire

Hello! I’m Abuki Petersen, a creative and technically skilled 3D artist and visual engineer with extensive experience in Unreal Engine, Blender, Character Creator 4 (CC4), and iClone. I design and animate 3D content for film, games, and commercial projects, focusing on storytelling, character design, motion graphics, and immersive visuals.

I excel at collaborating with multidisciplinary teams, refining asset production pipelines, and delivering polished results that integrate smoothly with Unreal Engine pipelines. I am passionate about leveraging cutting-edge tools to push creative and technical boundaries.

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Work Experience

3D Artist & Visual Engineer at One Creative Entertainment LLC
January 1, 2019 - Present
Led creation of 3D models, animations, and environments for film and game projects using Unreal Engine and Blender. Designed and animated lifelike characters with CC4 and iClone. Collaborated with multidisciplinary teams to produce short films, commercials, and interactive experiences. Optimized assets for Unreal Engine pipelines; implemented advanced shading, lighting, and particle effects in Blender and Unreal. Developed rigging and mocap workflows for dynamic storytelling and gameplay sequences. Created procedural workflows to improve asset production efficiency and mentored junior artists in Blender, iClone, and Unreal Engine.

Education

Udemy course: Unreal Engine learning at Udemy
January 11, 2030 - September 27, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services