Hi, I’m Austin Seuser, a passionate audio engineer focused on sound design and production. I love crafting immersive audio through recording, synthesis, and precise editing to match each project’s voice and vibe. I thrive in collaborative, fast-paced environments where problem-solving and creative thinking unlock the best possible listening experience. I’m excited to bring technical expertise and a proactive mindset to new challenges, from video games to feature films and animated projects.

Austin Seuser

Hi, I’m Austin Seuser, a passionate audio engineer focused on sound design and production. I love crafting immersive audio through recording, synthesis, and precise editing to match each project’s voice and vibe. I thrive in collaborative, fast-paced environments where problem-solving and creative thinking unlock the best possible listening experience. I’m excited to bring technical expertise and a proactive mindset to new challenges, from video games to feature films and animated projects.

Available to hire

Hi, I’m Austin Seuser, a passionate audio engineer focused on sound design and production. I love crafting immersive audio through recording, synthesis, and precise editing to match each project’s voice and vibe.

I thrive in collaborative, fast-paced environments where problem-solving and creative thinking unlock the best possible listening experience. I’m excited to bring technical expertise and a proactive mindset to new challenges, from video games to feature films and animated projects.

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Language

English
Fluent

Work Experience

Assistant Audio Engineer at Bang Zoom! Studios
May 1, 2023 - August 1, 2025
Led an assistant engineering team for over a year, overseeing ingestion, management, and implementation of large quantities of audio materials across multiple simultaneous projects. Trained team members in advanced techniques to meet tight deadlines and quality standards for high-profile clients (Netflix, Disney, Meta, Aniplex, Capcom, Sega). Cleaned and finalized audio using WaveLab and iZotope RX while setting up Pro Tools sessions for recording, editing, and mixing. Collaborated with casting directors, talent, and show directors to produce vocal references and maintain consistency across materials. Developed customized workflows for complex projects including video games, feature-length films, and series dubs, often managing overlapping schedules. Delivered sound design and replicated effects for dialogue in video games and original animation projects, meeting industry standards.

Education

Bachelor of Arts, Audio Engineering at California State University, Dominguez Hills
August 11, 2020 - May 1, 2023

Qualifications

Dante Certification Level 1 & 2
January 11, 2030 - October 27, 2025
Dante Certification Level 1
January 11, 2030 - December 28, 2025
Dante Certification Level 2
January 11, 2030 - December 28, 2025

Industry Experience

Media & Entertainment, Gaming