I’m a passionate game developer with 4+ years of experience in the industry. Over time, I’ve grown to a robust skill set, revolving around various game engines and programming languages, and I enjoy tackling new challenges across tooling, localization, and writing. I value collaboration and aim to deliver polished experiences on PC and consoles. I also work with localization, porting, and writing, and I’m comfortable contributing to cross-functional teams to bring creative ideas to life, from initial concepts to shipping polished games.

Alex Beltran Bellés

I’m a passionate game developer with 4+ years of experience in the industry. Over time, I’ve grown to a robust skill set, revolving around various game engines and programming languages, and I enjoy tackling new challenges across tooling, localization, and writing. I value collaboration and aim to deliver polished experiences on PC and consoles. I also work with localization, porting, and writing, and I’m comfortable contributing to cross-functional teams to bring creative ideas to life, from initial concepts to shipping polished games.

Available to hire

I’m a passionate game developer with 4+ years of experience in the industry. Over time, I’ve grown to a robust skill set, revolving around various game engines and programming languages, and I enjoy tackling new challenges across tooling, localization, and writing. I value collaboration and aim to deliver polished experiences on PC and consoles.

I also work with localization, porting, and writing, and I’m comfortable contributing to cross-functional teams to bring creative ideas to life, from initial concepts to shipping polished games.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Fluent

Work Experience

Intern / Unity Programmer at Catness Game Studios
December 31, 2020 - October 8, 2025
Work on various development and porting projects. Development and maintenance of gameplay systems. Communication and collaboration with various clients. Use of Jira and SCRUM for project management. Use of Git and Perforce for version control.
UE4/5 and Unity Programmer at Catness Game Studios
January 1, 2024 - October 8, 2025
Ported and developed across multiple platforms; led programming efforts; implemented level editor; created tools in Unity Editor; saved/loaded levels with JSON; English localization; collaboration with international team; porting to PS4/PS5/Nintendo Switch; implemented trophies and activities for PlayStation consoles.
Independent Game Developer at The Future is Ours
December 31, 2023 - October 8, 2025
3D exploration and puzzle game; programming and integration of diverse mechanics and systems (dialogue, interactions, scripted sequences, branching scenarios, work mechanics); porting to multiple platforms; trophy and activity implementations for PlayStation; collaboration on an EU project; optimization and platform adaptation.
Independent Game Developer at Neko Secret Homeming
December 31, 2020 - October 8, 2025
2D life-sim and management game; 3D conversion adventure game; development and integration of diverse mechanics (path finding, dialogue, interactions, interactable objects, bow shooting, etc.); creation of an event system to manage action flows; localization to English; contributed to shipping across PC and consoles.
Intern Unity Programmer at Catness Game Studios
January 1, 2020 - October 8, 2025
Worked on various development and porting projects. Development and maintenance of gameplay systems. Communication and collaboration with various clients. Use of Jira and SCRUM for project management. Use of Git and Perforce for version control. Involvement in design and implementation of gameplay mechanics and systems.
Game Developer (Neko Secret Homecoming)
January 1, 2020 - October 8, 2025
Worked on a UE4/C++/BP-based project; contracted development work on a game titled Neko Secret Homecoming during 2016-2020.
Lead Programmer / Developer at Independent Project – The Future is Ours
January 1, 2023 - Present
Independent game project developed from start to finish. Programming and integration of diverse mechanics and systems (dialogue, interactions, scripted sequences, branching scenarios, work mechanics). Ported to consoles (PS4, PS5, Nintendo Switch). Wrote English localization and led programming efforts. Collaboration with an international team. Target release in 2025.
Game Programmer at Catness Game Studios
December 31, 2024 - October 13, 2025
Developed and ported gameplay features using Unity and Unreal Engine; implemented gameplay mechanics, dialogues, interactions, and event systems; created level editor tooling; serialized data with JSON; collaborated with team using Jira and Git for version control.
Intern Developer at FireScale Studios
January 1, 2020 - October 13, 2025
Unity and Unreal Engine 4/5 developer (C++ and Blueprints); participated in development and porting projects; used Jira for project management; maintained version control (GitHub).
Indie Game Developer at Neko Secret Homecoming
January 1, 2020 - October 13, 2025
Worked on a 2016-2020 indie game project, contributing to core mechanics, level design, dialogue and interactions, and asset integration across multiple development phases.
Intern Developer / Game Programmer at Catness Game Studios
January 1, 2020 - Present
Worked on Unity and Unreal Engine 4/5 using C++ and Blueprints; participated in development and porting projects; used Jira for project management and Git for version control; contributed as a Unity developer; created a level editor and tools to support game development; implemented data saving/loading with JSON; collaborated on project planning.
Game Developer (Independent Project) at Neko Secret Homecoming
January 1, 2020 - October 15, 2025
Indie 3D adventure game development (2016-2020). Led narrative design, dialogue, interactions, scripted sequences and branching scenarios; implemented an event system to manage scripted sections; designed and built level editor and tools; collaborated on design and implementation using Jira and Git; worked with Unity/Unreal Engine 5; contributed to gameplay mechanics and production of assets.
Game Developer at Neko Secret Homecoming
January 1, 2016 - December 31, 2020
Independent project development focusing on Unity/C#/gameplay programming; implemented mechanics, interactions, dialogue, localization, UI integration, and cross-platform porting. Used SOLID principles to improve code structure and maintainability.
Independent Game Developer at Arker: The Legend of Ohm
January 1, 2023 - Present
Exploration and puzzle game developed in Unity using C#. Managed end-to-end development, integrating diverse mechanics, interactions, branching sequences, and localization. Led porting efforts and UI work for multiple platforms.
Intern Unity Programmer at Fire Scale Studios
January 1, 2020 - December 31, 2020
Contributed to Unity-based projects, assisting with gameplay systems, tooling, and localization work under mentorship. Gained practical experience in project pipelines and multi-platform development.

Education

UE4/5 and Unity Programmer at Jaume I University
January 1, 2021 - January 1, 2024
Course: UE4/5 and Unity Programmer at Jaume I University
January 1, 2021 - January 1, 2024
at Jaume I University
January 11, 2030 - October 15, 2025
UE4/5 and Unity Programmer at Universitat Jaume I
January 1, 2021 - January 1, 2024
Intern, Unity Programmer at Fire Scale Studios
January 1, 2020 - February 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education