I’m Ansh Thakkar, a game developer and programmer focused on building polished multiplayer and mobile gameplay experiences. I’ve worked with Unity and C# as well as Unreal Engine and C++ to design systems like gameplay loops, UI flows, audio integration, and scalable data-driven mechanics.
I enjoy solving performance and networking challenges, including building replicated combat/FPS systems, health and elimination workflows, match flow, scoreboards, HUD elements, and lag compensation. From prototype to production releases, I bring hands-on experience with tools like Visual Studio, Git, PlayFab/Photon, Steam online subsystems, Firebase A/B testing, and ad/monetization integrations.
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