Available to hire
Hi, I’m Aaron, a Unity developer with 3 years of professional experience and both an undergraduate and Master’s degree in game development. I specialize in C#, Unity, and building robust gameplay systems, tools, and UI to deliver engaging player experiences.
I’ve created several games to drive my growth, including Polaris 2, and I continue to expand my skill set through courses in Unity and Unreal Engine to stay current with industry practices and emerging technologies.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Global Logic Consultant for Google DeepMind at Global Logic
May 1, 2024 - PresentWorked with the Google DeepMind research team to develop simulations and techniques that the robot agent would learn from. Ran dynamic simulations. Built relationships with potential client companies and indie game organisations by attending industry events like London Game Fest, EGX. Instructed and guided new hires on the project. NDA prevents further specifics.
Unity Developer at FireSlug Studios
June 1, 2022 - May 1, 2024RPG development using Unity with C# and Visual Studio. Developed core game mechanics including combat and input systems. Designed entity AI and behavioural trees. Designed and optimized dynamic UI. Integrated calculation scripts into various game mechanics such as player action consequences, whole damage calculations, and attribute generation. Implemented game patterns such as command patterns, state patterns, and observer patterns. Managed multiple interacting scripts and project elements in a large code base shared by a team of programmers. Regular refactoring feedback loops with team members to improve code flexibility.
Game Developer at Talkmywealth
August 1, 2021 - February 1, 2022Completed a game as a solo developer using Unity as a framework. Implemented a dynamic interactable map environment on a grid system. Developed advanced team leadership skills as the main point of contact between the company lead and the graphics, audio, and marketing/social media teams. Time and resource management system with a trading mechanic. Accurately implemented changes to the game via alterations to both scope and design through client feedback.
Education
Master of Computer Game Development (MComp) - Merit 2.1 at University of South Wales
September 1, 2019 - May 1, 2020BSc in Computer Game Development (Merit 2.1) at University of South Wales
September 1, 2016 - March 1, 2019MComp in Computer Game Development (Merit 2.1) at University of South Wales
September 1, 2019 - May 1, 2020BSc in Computer Game Development (Merit 2.1) at University of South Wales
September 1, 2016 - March 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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