Available to hire
C++, JavaScript, TypeScript, Amazon Web Services. Unreal Engine.Go*, Rust*
Experience Level
Language
English
Fluent
Work Experience
Network/Backend Engineer | Senior Programmer at Cathedral Studios
June 1, 2022 - PresentArchitected and implemented core multiplayer gameplay systems in Unreal Engine using C++, including a fully networked inventory system and minimap framework. Designed and built a First-Person Shooter core framework from scratch, covering player movement, combat, replication, and extensible gameplay systems. Debugged and modified Unreal Engine source code to resolve engine-level bugs and complex build and packaging issues. Implemented scalable serverless backend services using AWS (DynamoDB, API Gateway, Lambda) with JavaScript/TypeScript. Designed and maintained CI/CD pipelines using Jenkins for Unreal Engine builds and automated deployment to Steam and AWS GameLift. Integrated DataDog for backend observability across distributed services. Collaborated with gameplay, backend, and infrastructure teams to deliver end-to-end multiplayer features. Optimized server performance using Unreal Insights, memory allocator analysis, and networking traces. Led programming efforts during staff trans
Mid Level Programmer at 1336 Studios
February 1, 2022 - September 1, 2022Refactored and optimized existing Unreal Engine C++ codebases for maintainability and performance. Implemented and extended character movement components. Developed technical animation systems and improved Animation Blueprint workflows. Collaborated with designers and animators to translate gameplay requirements into robust systems.
Programmer at Onessus
January 1, 2022 - February 1, 2022Managed and mentored a small development team, including hiring and task coordination. Developed Unreal Engine gameplay systems using C++ and the Gameplay Ability System (GAS). Integrated backend services using AWS and PlayFab. Implemented NFT and cryptocurrency integrations across multiple platforms. Worked on ALS networked locomotion and multiplayer replication. Oversaw day-to-day technical operations and architectural decisions.
Lead Engineer at Onessus
September 1, 2020 - January 1, 2022Managed and mentored a small development team, including hiring and task coordination. Directed architectural decisions and technical operations. Implemented Unreal Engine gameplay systems using C++ and GAS; integrated backend services and platform tooling.
Junior Programmer at Project Codename Judith (Freelance)
January 1, 2020 - July 1, 2020Worked on a FPS multiplayer World War II game. Implemented Siege and Conquest style game modes; refactored existing animation blueprint.
Technical Advisor at Grassroots Studio
January 1, 2020 - July 1, 2020Volunteer project. Advised the team on technical programming knowledge and provided guidance on architecture and best practices.
Junior Programmer at Bloip Studio
July 1, 2019 - December 1, 2019Prototyped FPS multiplayer medieval sword fighting game; configured true first-person perspective and animation blueprint; integrated dedicated server with Steam and AWS during prototype testing.
Back End Developer at Warhog Games
July 1, 2019 - December 1, 2019Integrated Steam features and PlayFab microtransactions; supported backend services for multiplayer infrastructure.
Game Developer at Project Spirit
January 1, 2019 - July 1, 2019Worked on a multiplayer open world game where you play as an animal. Integrated dedicated server with Steam and AWS. Networked rootmotion to achieve realistic animal movement.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Experience Level
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