I'm Aaron Wichers, a passionate game creator with expertise in 3D character art and game design. I craft immersive visuals and robust pipelines for VR, AR, and real-time experiences, balancing creativity with technical excellence. I've led teams, built production pipelines, and delivered high-quality assets under tight deadlines. I'm committed to pushing creative and technical boundaries in the gaming industry and love collaborating with cross-disciplinary teams to bring bold ideas to life.

Aaron Wichers

I'm Aaron Wichers, a passionate game creator with expertise in 3D character art and game design. I craft immersive visuals and robust pipelines for VR, AR, and real-time experiences, balancing creativity with technical excellence. I've led teams, built production pipelines, and delivered high-quality assets under tight deadlines. I'm committed to pushing creative and technical boundaries in the gaming industry and love collaborating with cross-disciplinary teams to bring bold ideas to life.

Available to hire

I’m Aaron Wichers, a passionate game creator with expertise in 3D character art and game design. I craft immersive visuals and robust pipelines for VR, AR, and real-time experiences, balancing creativity with technical excellence.

I’ve led teams, built production pipelines, and delivered high-quality assets under tight deadlines. I’m committed to pushing creative and technical boundaries in the gaming industry and love collaborating with cross-disciplinary teams to bring bold ideas to life.

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Language

English
Fluent
Spanish; Castilian
Intermediate
French
Intermediate

Work Experience

Art Lead at Xolbor
June 2, 2024 - March 2, 2025
Managed a native art team to develop Roblox games with tight deadlines. Led freelance coordinator and asset pipeline development for optimized production. Found creative and technical solutions to enhance game aesthetics while working within platform constraints. Provided mentorship and feedback to improve team output and efficiency.
3D Artist at The View
July 2, 2022 - November 2, 2023
Established the 3D asset pipeline for implementation in Unreal Engine 5 for Meta Quest 2. Conducted R&D for technical limitations in multi-layer VR environments. Designed avatars and immersive VR worlds for the platform.
3D Artist Intern at Parable B.V.
September 2, 2017 - February 2, 2018
Created 3D characters for educational VR applications. Developed pipelines for Unreal Engine 4 integration.
3D Artist Intern at Extra Reality
February 2, 2016 - July 2, 2016
Designed 3D characters and assets for VR & AR in Unreal Engine. Created the company mascot and explored early-stage R&D for VR/AR.
3D Artist at Dynamic Media Triad
November 2, 2019 - February 2, 2021
Designed characters, main ships, enemies, and bosses for the indie game Astro Dogs (Steam). Rigged and animated all characters. Assisted with texturing and asset creation within a small 6-person indie team.

Education

Bachelor of Arts in Marketing Communication at Saxion University
January 1, 2013 - January 1, 2018
Bachelor of Science in Game Art at Game Art Institute of Vancouver
January 1, 2008 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services