Available to hire
I’m Aaron Wichers, a passionate game creator with expertise in 3D character art and game design. I craft immersive visuals and robust pipelines for VR, AR, and real-time experiences, balancing creativity with technical excellence.
I’ve led teams, built production pipelines, and delivered high-quality assets under tight deadlines. I’m committed to pushing creative and technical boundaries in the gaming industry and love collaborating with cross-disciplinary teams to bring bold ideas to life.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Spanish; Castilian
Intermediate
French
Intermediate
Work Experience
Art Lead at Xolbor
June 2, 2024 - March 2, 2025Managed a native art team to develop Roblox games with tight deadlines. Led freelance coordinator and asset pipeline development for optimized production. Found creative and technical solutions to enhance game aesthetics while working within platform constraints. Provided mentorship and feedback to improve team output and efficiency.
3D Artist at The View
July 2, 2022 - November 2, 2023Established the 3D asset pipeline for implementation in Unreal Engine 5 for Meta Quest 2. Conducted R&D for technical limitations in multi-layer VR environments. Designed avatars and immersive VR worlds for the platform.
3D Artist Intern at Parable B.V.
September 2, 2017 - February 2, 2018Created 3D characters for educational VR applications. Developed pipelines for Unreal Engine 4 integration.
3D Artist Intern at Extra Reality
February 2, 2016 - July 2, 2016Designed 3D characters and assets for VR & AR in Unreal Engine. Created the company mascot and explored early-stage R&D for VR/AR.
3D Artist at Dynamic Media Triad
November 2, 2019 - February 2, 2021Designed characters, main ships, enemies, and bosses for the indie game Astro Dogs (Steam). Rigged and animated all characters. Assisted with texturing and asset creation within a small 6-person indie team.
Education
Bachelor of Arts in Marketing Communication at Saxion University
January 1, 2013 - January 1, 2018Bachelor of Science in Game Art at Game Art Institute of Vancouver
January 1, 2008 - January 1, 2010Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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