I’m a Concept Artist with over 10 years of experience working across mobile and AAA games, films, and publishing—collaborating with large agencies and independent clients. My expertise lies in character design, splash and keyframe illustrations, storyboards, and book covers.
Beyond creating visually striking art, I specialize in solving creative problems—whether it’s bringing a vague idea to life, unifying a project’s visual language, or bridging the gap between narrative and design. I work closely with teams to understand the story, tone, and technical needs, then build visuals that not only look great but function with purpose. My goal is always to simplify complexity, push storytelling through design, and deliver solutions that move the project forward.
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