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Fareed

Available to hire

I’m Fareed, a self-taught hard-surface 3D artist focused on game-ready mechanical assets, sci-fi props, robots, and mechs.

About

I’m Fareed, a self-taught hard-surface 3D artist focused on game-ready mechanical assets, sci-fi props, robots, and mechs. I specialize in creating production-ready models with clean topology, consistent scale, and real-time friendly detail tuned for game engines.

I’ve delivered optimized hard-surface assets for software and indie projects by combining efficient modeling, procedural texturing workflows, and solid UV unwrapping practices. I work with toolchains like Blender, Unity, and Unreal Engine to build assets that integrate smoothly into production pipelines.

  • Joined September 2026

Industry experience

  • Gaming
  • Computers & Electronics
  • Software & Internet
  • Media & Entertainment

Education

Self-taught 3D generalist & hard-surface specialization · Independent study2030 – 2026

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