I am a 3D Animator specializing in expressive character and creature animation across game and cinematic environments. I enjoy turning acting choices, body mechanics, and cinematic storytelling into vivid, believable motion. Skilled in stylized and semi-realistic animation with a strong foundation in acting choices and cinematic storytelling.
I’m proficient in Unreal Engine, Blender, and Maya, and I thrive in collaborative production pipelines, iterating on feedback to deliver polished animation for films and games.
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Conceptualized and produced a 3D product advertisement independently, taking the project from initial idea and storyboard to final rendered commercial using Blender.
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