Abrar Amin

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Urdu
Fluent
English
Fluent
Panjabi, Punjabi
Fluent

Work Experience

Lead Unity Developer at Lemon Studios
January 1, 2023 - November 1, 2025
Led and managed a team of developers, overseeing all facets of game development. Specialized in AR/VR, simulation, and multiplayer games, ensuring high-quality user experiences. Orchestrated project development from planning to execution while optimizing performance and efficiency.
Senior Unity Developer (Remote) at Agaora VR World
January 1, 2022 - December 1, 2022
Contributed to the transformation of the internet into immersive interactive virtual spaces. Engineered gamification mechanics within virtual environments, significantly enhancing user engagement. Participated in daily stand-ups and weekly sprint planning, ensuring a smooth workflow and collaboration. Coordinated efforts with backend, production, art, and design teams to create innovative and high-quality game content.
Senior Unity Developer (Remote) at Ready Freddy
November 1, 2020 - December 1, 2021
Designed and developed a geo-location-based game from scratch using Mapbox AR and various SDKs. Mentored two Unity developers through technical challenges, fostering professional growth. Collaborated effectively with backend and design teams to integrate APIs and assets seamlessly.
Unity Developer at NASA RUNS Studio
November 1, 2018 - October 1, 2020
Developed engaging 2D, 3D, and AR/VR games as part of a service-oriented company catering to diverse clients' needs. Contributed to multiplayer, simulation, and interactive experiences within a collaborative team environment.
Junior Unity Developer at Xaavia Studio
January 1, 2017 - November 1, 2018
Produced 2D and 3D games, utilizing various third-party SDKs and reskinning kits efficiently. Assisted in the development of game mechanics, debugging, and optimization for enhanced performance.
Senior Unity Developer (Remote) at Agora VR World
January 1, 2022 - December 1, 2022
Championed the creation of an immersive social/metaverse-style environment featuring interactive spaces and gamified mechanics. Designed and implemented features that enhanced user engagement, retention, and interaction within 3D virtual worlds. Collaborated closely with backend, design, and production teams to ensure technical decisions aligned with product objectives. Ensured stable builds, optimized networking logic, and elevated the performance of expansive scenes. Led cross-functional teams and mentored junior developers to maintain high-quality standards.
Ready Freddy at Remote (UK)
November 1, 2020 - December 1, 2021
Developed an extensive geo-location AR game that integrated Mapbox, AR Foundation, and custom SDKs. Dynamic lead Unity developer with over 7 years of experience in AR/VR and multiplayer game development. Expertise in leading cross-functional teams, optimizing performance, and designing engaging gameplay systems. Successfully reduced development time through robust internal tools and improved project delivery speed by establishing effective pipelines. Proven track record in mentoring developers and enhancing user engagement in 3D environments. Committed to delivering innovative solutions that align with industry standards and expectations.
Unity Developer (Remote) at NAR SUN Studio
November 1, 2018 - October 1, 2020
Engineered 2D, 3D, multiplayer, and AR/VR experiences for global clients within a fast-paced service-oriented delivery model. Collaborated with designers and backend teams to craft polished, production-ready builds. Engaged in optimization, gameplay systems development, UI implementation, and integration of third-party SDKs.
Junior Unity Developer at Xavia Studio
January 1, 2017 - November 1, 2018
Created mobile games employing third-party SDKs, reskin kits, and custom gameplay logic. Assisted in gameplay programming, debugging, and performance enhancements.

Education

Bachelor of Science - Computer Science at University of Central Punjab
September 1, 2011 - May 1, 2016
Bachelor of Science - Computer Science at University of Central Punjab
September 1, 2011 - May 1, 2016
B.S. in Computer Science at University of Central Punjab
September 1, 2011 - May 1, 2016

Qualifications

Bachelor of Science - Computer Science
September 1, 2011 - May 1, 2016

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    paper VR Forging Simulation

    A simulation made for forging steel into horse shoe. It is to show children the old ways

    paper Tee n moo Game for children

    An animation rich 2D simulation for children training of their daily routine by very famous characters Tee n Moo

    paper Star Dash Endless Runner Made with Unity

    2.5D Endless runner made with Unity