I’m a passionate game developer with a strong interest in building immersive, interactive experiences. I enjoy working across both the technical and creative sides of development, with hands-on experience in game engines and a constant drive to learn new tools and workflows. I’m especially motivated by problem-solving, collaboration, and turning ideas into polished gameplay. I’m looking to join a team where I can grow my skills, contribute meaningfully, and help create games that players love.

Aaron Bristow

I’m a passionate game developer with a strong interest in building immersive, interactive experiences. I enjoy working across both the technical and creative sides of development, with hands-on experience in game engines and a constant drive to learn new tools and workflows. I’m especially motivated by problem-solving, collaboration, and turning ideas into polished gameplay. I’m looking to join a team where I can grow my skills, contribute meaningfully, and help create games that players love.

Available to hire

I’m a passionate game developer with a strong interest in building immersive, interactive experiences. I enjoy working across both the technical and creative sides of development, with hands-on experience in game engines and a constant drive to learn new tools and workflows. I’m especially motivated by problem-solving, collaboration, and turning ideas into polished gameplay. I’m looking to join a team where I can grow my skills, contribute meaningfully, and help create games that players love.

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Work Experience

Lead Systems Designer at Ethereum Forge- Full Sail University
February 1, 2025 - June 1, 2025
Led UI/UX work for game menus and HUD widgets, including upgrade shops and status bars; designed an advanced player locomotion system using Unreal Engine 5; led weekly standups with a 4-person team and coordinated progress reports to improve sprint delivery.
Systems Designer at Team Amethyst- Full Sail University
November 1, 2024 - November 1, 2024
Implemented overlap-based pickups with triggers and audio-visual feedback; created hazards platforms; developed a one-time double-jump mechanic; implemented teleporter mechanic to reach collectibles and levels; facilitated weekly team check-ins for progress and accountability.

Education

Bachelor of Science in Game Design (B.S.) at Full Sail University
January 11, 2030 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet