I’m a game designer and visual artist graduating from Purdue University, focused on creating immersive, player-centered experiences. My work combines concept art, UI/UX design, and gameplay systems to build worlds that feel cohesive, intentional, and engaging. I’m currently the Lead 2D Artist on Oathbound, where I primarily focus on concept development, visual direction, and establishing the overall look and feel of the game. I work closely with a large, multidisciplinary team, including designers, 3D artists, and developers to ensure that ideas translate clearly across different areas of production. This collaborative process has strengthened my ability to communicate visually, adapt to evolving needs, and maintain consistency across a shared creative vision. Beyond Oathbound, I’ve worked on independent projects exploring stylized environments, character design, and interactive systems using tools like Unreal Engine and Blender. These experiences have helped me build a strong pipeline from early ideation through execution, with an emphasis on iteration and thoughtful design. What sets me apart is my ability to bridge art and design. I don’t just focus on how something looks, I care about how it feels to play, how intuitive it is to navigate, and how it connects with players on an emotional level. I approach every project with intention, aiming to create experiences that are both visually compelling and meaningful. I’m always looking for opportunities to collaborate, grow, and contribute to projects that push creative boundaries and leave a lasting impression.

Anastasia Hinton

I’m a game designer and visual artist graduating from Purdue University, focused on creating immersive, player-centered experiences. My work combines concept art, UI/UX design, and gameplay systems to build worlds that feel cohesive, intentional, and engaging. I’m currently the Lead 2D Artist on Oathbound, where I primarily focus on concept development, visual direction, and establishing the overall look and feel of the game. I work closely with a large, multidisciplinary team, including designers, 3D artists, and developers to ensure that ideas translate clearly across different areas of production. This collaborative process has strengthened my ability to communicate visually, adapt to evolving needs, and maintain consistency across a shared creative vision. Beyond Oathbound, I’ve worked on independent projects exploring stylized environments, character design, and interactive systems using tools like Unreal Engine and Blender. These experiences have helped me build a strong pipeline from early ideation through execution, with an emphasis on iteration and thoughtful design. What sets me apart is my ability to bridge art and design. I don’t just focus on how something looks, I care about how it feels to play, how intuitive it is to navigate, and how it connects with players on an emotional level. I approach every project with intention, aiming to create experiences that are both visually compelling and meaningful. I’m always looking for opportunities to collaborate, grow, and contribute to projects that push creative boundaries and leave a lasting impression.

Available to hire

I’m a game designer and visual artist graduating from Purdue University, focused on creating immersive, player-centered experiences. My work combines concept art, UI/UX design, and gameplay systems to build worlds that feel cohesive, intentional, and engaging.

I’m currently the Lead 2D Artist on Oathbound, where I primarily focus on concept development, visual direction, and establishing the overall look and feel of the game. I work closely with a large, multidisciplinary team, including designers, 3D artists, and developers to ensure that ideas translate clearly across different areas of production. This collaborative process has strengthened my ability to communicate visually, adapt to evolving needs, and maintain consistency across a shared creative vision.

Beyond Oathbound, I’ve worked on independent projects exploring stylized environments, character design, and interactive systems using tools like Unreal Engine and Blender. These experiences have helped me build a strong pipeline from early ideation through execution, with an emphasis on iteration and thoughtful design.

What sets me apart is my ability to bridge art and design. I don’t just focus on how something looks, I care about how it feels to play, how intuitive it is to navigate, and how it connects with players on an emotional level. I approach every project with intention, aiming to create experiences that are both visually compelling and meaningful.

I’m always looking for opportunities to collaborate, grow, and contribute to projects that push creative boundaries and leave a lasting impression.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Art Director at Oath Bound Studios
August 1, 2025 - Present
Led a team of 2 artists to deliver visual assets aligned with project vision and production deadlines. Coordinated asset pipelines and ensured consistency across design deliverables. Communicated with developers and designers to align artwork with gameplay requirements. Managed task distribution and tracked progress to milestone completion.
Web Development and Graphic Design Intern at Awesome Inc.
June 1, 2024 - July 1, 2024
Managed and instructed coding workshops using Thunkable, Construct, and Glitch; oversaw camp logistics, scheduling, and parent communications. Identified and resolved technical and interpersonal issues to maintain smooth operations.
Web Development and Graphic Design Intern at Hypernym
May 1, 2025 - August 1, 2025
Designed and implemented responsive web interfaces using HTML, CSS, and JavaScript. Utilized AI-assisted development workflows to rapidly prototype and refine front-end features. Created branded digital assets and marketing graphics aligned with company identity. Improved UI/UX through layout optimization, accessibility adjustments, and visual consistency. Collaborated with cross-functional teams to deliver cohesive web solutions.

Education

Computer Networking and Information Technology at Purdue University
January 11, 2030 - April 7, 2026

Qualifications

Lead 2 Dart Artist Director of Week of Code Summer Camp – Game Development and Design
May 1, 2022 - April 7, 2026

Industry Experience

Software & Internet, Media & Entertainment, Gaming, Professional Services, Education