I’m a game designer and visual artist graduating from Purdue University, focused on creating immersive, player-centered experiences. My work combines concept art, UI/UX design, and gameplay systems to build worlds that feel cohesive, intentional, and engaging.
I’m currently the Lead 2D Artist on Oathbound, where I primarily focus on concept development, visual direction, and establishing the overall look and feel of the game. I work closely with a large, multidisciplinary team, including designers, 3D artists, and developers to ensure that ideas translate clearly across different areas of production. This collaborative process has strengthened my ability to communicate visually, adapt to evolving needs, and maintain consistency across a shared creative vision.
Beyond Oathbound, I’ve worked on independent projects exploring stylized environments, character design, and interactive systems using tools like Unreal Engine and Blender. These experiences have helped me build a strong pipeline from early ideation through execution, with an emphasis on iteration and thoughtful design.
What sets me apart is my ability to bridge art and design. I don’t just focus on how something looks, I care about how it feels to play, how intuitive it is to navigate, and how it connects with players on an emotional level. I approach every project with intention, aiming to create experiences that are both visually compelling and meaningful.
I’m always looking for opportunities to collaborate, grow, and contribute to projects that push creative boundaries and leave a lasting impression.
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