I’m Ace, a professional animator and artist with over 10 years of experience in the games industry, and a graduate of Ringling College of Art and Design with a degree in Computer Animation. My background spans mobile and console development, with expertise in 3D animation, 2D hand-drawn animation, 2D puppet animation, concept art, and hand-drawn VFX.

Ace Schneider

I’m Ace, a professional animator and artist with over 10 years of experience in the games industry, and a graduate of Ringling College of Art and Design with a degree in Computer Animation. My background spans mobile and console development, with expertise in 3D animation, 2D hand-drawn animation, 2D puppet animation, concept art, and hand-drawn VFX.

Available to hire

I’m Ace, a professional animator and artist with over 10 years of experience in the games industry, and a graduate of Ringling College of Art and Design with a degree in Computer Animation. My background spans mobile and console development, with expertise in 3D animation, 2D hand-drawn animation, 2D puppet animation, concept art, and hand-drawn VFX.

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Language

English
Fluent

Work Experience

Principal Animator at Heart Machine
August 1, 2022 - November 10, 2025
• Directed combat animation and set quality standards for a fast-paced action side-scroller. • Defined animation style and consistency across characters and creatures. • Oversaw the full animation pipeline from concept to in-engine implementation. • Mentored team members and collaborated with design, art, and engineering to align gameplay and visuals.
Animator at Scopely
January 1, 2020 - April 15, 2022
• Developed high-quality character, VFX, and UI animations aligned with project vision, enhancing gameplay and aesthetics. • Owned animation tasks from concept to implementation, applying independent decision-making and artistic judgment. • Adapted quickly to new tools and workflows, improving efficiency across 2D and 3D pipelines. • Collaborated cross-disciplinarily to maintain cohesive visual storytelling and polish.
Animator at Backflip Studios
July 28, 2015 - October 12, 2019
• Animated 2D and 3D characters for DragonVale and DragonVale World, delivering expressive cycles and optimized mobile performance. • Concepted and finalized dragon, character, and creature designs, maintaining visual continuity from sketch to animation-ready assets. • Contributed to unreleased projects, creating diverse 2D/3D animations and original concept art. • Designed and optimized animation pipelines, enhancing workflow efficiency and cross-team collaboration.

Education

Bachelor of Fine Art in Computer Animation at Ringling College of Art and Design
January 1, 2010 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 Possessor(s) Animation Showcase
    Showcase of some of the animation work I did on Possessor(s) as the principal animator video animator