I'm Adam Balk, a sound designer and technical audio professional blending creative sound with precise implementation. I have 8+ years of experience as a composer, sound designer, and syncing audio to video, delivering immersive audio for games and media. I excel at mixing and mastering across genres to industry standards, collaborating closely with developers to weave assets into a game's soundscape, and thriving in fast-paced, deadline-driven environments.

Adam Balk

PRO

I'm Adam Balk, a sound designer and technical audio professional blending creative sound with precise implementation. I have 8+ years of experience as a composer, sound designer, and syncing audio to video, delivering immersive audio for games and media. I excel at mixing and mastering across genres to industry standards, collaborating closely with developers to weave assets into a game's soundscape, and thriving in fast-paced, deadline-driven environments.

Available to hire

I’m Adam Balk, a sound designer and technical audio professional blending creative sound with precise implementation. I have 8+ years of experience as a composer, sound designer, and syncing audio to video, delivering immersive audio for games and media.

I excel at mixing and mastering across genres to industry standards, collaborating closely with developers to weave assets into a game’s soundscape, and thriving in fast-paced, deadline-driven environments.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Sound Designer at The Quantum Astrophysicists Guild
August 1, 2023 - Present
Contracted to deliver a library of high-quality sound effects for the indie video game Sail Forth and Maelstrom, creating mechanical and organic sounds using audio processing and Foley. Collaborated with the lead developer to ensure assets fit within the game's existing soundscape and delivered over 100 original SFX assets.
Music Producer & Sound Designer at Freelance
January 1, 2017 - Present
Over 8 years creating emotive electronic dance music in Ableton Live across genres; skilled at mixing and mastering multi-track audio. Completed paid client work including remixes, music for a Twitch stream, recording and producing live vocals, and turning a client’s demo into a fully produced pop track. Notably released an official remix for Ships Have Sailed, with TV placements including Grey's Anatomy.
Technical Sound Designer at Giant Enemy Crab
July 1, 2021 - September 23, 2025
Created and implemented high-quality in-game sound effects and music for the tactical first-person shooter Due Process, using sample libraries, Foley, audio synthesis, and post-processing. Produced audio for promotional trailers under tight deadlines. Programmed audio occlusion and event systems in Unity using C#. Reduced audio memory footprint by ~40% through asset optimization.
Test Automation Engineer at 343 Industries
March 1, 2019 - September 23, 2025
Developed and maintained farm test automation code for Halo Infinite, using C# and Lua to automate test cases for the in-house level editor, freeing up test resources and improving coverage. Collaborated with on-site QA to support automation.
Associate Software Engineer at Wizards of the Coast
December 1, 2016 - September 23, 2025
Utilized Perl and C++ to develop new game content while maintaining a legacy code base for Magic: The Gathering Online; worked on agile sprints releasing new Magic trading card sets every 2-3 months. Contributed to project Magic Arena's game rules engine with Python language text parsing, C++, and CLIPS.
Mobile Development Intern at DoubleDown Interactive
December 1, 2013 - September 23, 2025
Maintained and expanded the DoubleDown Casino mobile app for iOS and Android; built new content using JavaScript and XML, meeting weekly release deadlines. Wrote Python tools for spritesheet and build generation.

Education

Bachelor of Science in Real-Time Interactive Simulation at DigiPen Institute of Technology
September 1, 2010 - April 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 Sound Design Demo Reel | Retro Game SFX
    A quick demo of a personal sound design project where I did some sound replacement on classic 16-bit era games
    uniE608 Music Production/Composer Demo Reel
    The following is a selection of clips from my original music productions. All music is written, produced, mixed, and mastered by me in Ableton Live. A bit about my music production work: • Over 8 years experience in Ableton Live creating compelling, emotive, professionally-produced electronic dance music across a variety of genres. • Performed a variety of paid client work, including remixing songs, writing music for a client’s Twitch stream, recording and producing live vocals, and taking a client’s demo track to a fully-produced pop song • Original music selected for feature on an official ProducerDojo label mixtape. • Selected to release an official remix for the band, Ships Have Sailed, whose music has received prolific television placements on popular television shows such as Grey’s Anatomy.
    uniE608 Sound Design Demo Reel | Due Process
    All sounds and music audible in this reel were created and implemented in-game by me for the indie Tactical FPS game, Due Process. SFX and music were created in Ableton Live through a combination of sample libraries, recorded foley, audio synthesis, and post-processing.
    uniE608 Sound Design Demo Reel | Sail Forth
    Demo reel showcasing some my work on the open world fantasy sailing indie game, Sail Forth All highlighted audio was created and engineered by me. SFX were created in Ableton Live through a combination of sample libraries, recorded foley, audio synthesis, and post-processing.