Available to hire
I’m Adam Balk, a sound designer and technical audio professional blending creative sound with precise implementation. I have 8+ years of experience as a composer, sound designer, and syncing audio to video, delivering immersive audio for games and media.
I excel at mixing and mastering across genres to industry standards, collaborating closely with developers to weave assets into a game’s soundscape, and thriving in fast-paced, deadline-driven environments.
Skills
See more
Experience Level
Language
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
Sound Designer at The Quantum Astrophysicists Guild
August 1, 2023 - PresentContracted to deliver a library of high-quality sound effects for the indie video game Sail Forth and Maelstrom, creating mechanical and organic sounds using audio processing and Foley. Collaborated with the lead developer to ensure assets fit within the game's existing soundscape and delivered over 100 original SFX assets.
Music Producer & Sound Designer at Freelance
January 1, 2017 - PresentOver 8 years creating emotive electronic dance music in Ableton Live across genres; skilled at mixing and mastering multi-track audio. Completed paid client work including remixes, music for a Twitch stream, recording and producing live vocals, and turning a client’s demo into a fully produced pop track. Notably released an official remix for Ships Have Sailed, with TV placements including Grey's Anatomy.
Technical Sound Designer at Giant Enemy Crab
July 1, 2021 - September 23, 2025Created and implemented high-quality in-game sound effects and music for the tactical first-person shooter Due Process, using sample libraries, Foley, audio synthesis, and post-processing. Produced audio for promotional trailers under tight deadlines. Programmed audio occlusion and event systems in Unity using C#. Reduced audio memory footprint by ~40% through asset optimization.
Test Automation Engineer at 343 Industries
March 1, 2019 - September 23, 2025Developed and maintained farm test automation code for Halo Infinite, using C# and Lua to automate test cases for the in-house level editor, freeing up test resources and improving coverage. Collaborated with on-site QA to support automation.
Associate Software Engineer at Wizards of the Coast
December 1, 2016 - September 23, 2025Utilized Perl and C++ to develop new game content while maintaining a legacy code base for Magic: The Gathering Online; worked on agile sprints releasing new Magic trading card sets every 2-3 months. Contributed to project Magic Arena's game rules engine with Python language text parsing, C++, and CLIPS.
Mobile Development Intern at DoubleDown Interactive
December 1, 2013 - September 23, 2025Maintained and expanded the DoubleDown Casino mobile app for iOS and Android; built new content using JavaScript and XML, meeting weekly release deadlines. Wrote Python tools for spritesheet and build generation.
Education
Bachelor of Science in Real-Time Interactive Simulation at DigiPen Institute of Technology
September 1, 2010 - April 1, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Hire Adam Balk today
To get started post up your job and then invite Adam Balk to your job.