Adam Cable

Available to hire

I am a hands-on Art Director / Lead Designer with 25+ years across animation, games, and real-time work.

About

I am a hands-on Art Director / Lead Designer with 25+ years across animation, games, and real-time work. My focus is production concept that solves visual problems early—clear targets, orthos/callouts, paintovers, and guides that keep teams aligned and reduce downstream rework.

I excel at cross-silo collaboration across design, modeling, surfacing, rigging, animation, and tech art/dev. I use fast iteration under constraints to unblock production, maintain quality, and ensure consistency across episodic animation and real-time immersive projects.

  • Joined April 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

On Ride The Wave, I collaborated closely with writer Jeff Buesing to visually realize his vision for the book. I created the cover and interior illustrations, developing a warm, story-driven visual approach that supported the tone and message of the text. Alongside the creative work, I also handled the print formatting for the cover and interior pages, helping bring the project all the way from concept to finished book. This project reflects the kind of illustration work I enjoy most: close creative collaboration, thoughtful visual storytelling, and delivering polished, publication-ready results.

  • Freelance Digital Illustrator

Work experience· 10 roles

Art Director · Edify EngineOct 2025 – Present · 1 yr 2 mos

Lead hands-on art direction and production concept for real-time immersive projects. Align cross-discipline teams with build-ready targets (orthos, callouts, paintovers, style frames). Unblock production by clarifying visual direction early and reducing downstream rework.

Creative Director · New Frontier PresentsDec 2021 – Oct 2025 · 3 yrs 11 mos

Led art direction and visual problem-solving for real-time and Web3/immersive experiences. Defined visual targets for environments/worlds and supported implementation with production-ready guidance. Collaborated across design/3D/dev to resolve bottlenecks and keep delivery moving.

Visual Development Artist · Doberman PicturesNov 2020 – Feb 2021 · 4 mos

Supported a 2D-to-3D pipeline transition with production-friendly visual targets and direction. Contributed to design development and cross-department alignment for episodic delivery.

Lead Designer · WildBrain (formerly DHX Media)Jan 2019 – Jun 2020 · 1 yr 6 mos
Lead Designer / Concept Artist · Rainmaker EntertainmentDec 2017 – Jun 2018 · 7 mos
Contract Artist · Northway GamesJan 2016 – Dec 2016 · 1 yr
Art Director · Exit Earth Entertainment Inc.Jan 2012 – Dec 2017 · 6 yrs
Lead Environment Texture Artist · Next Level GamesJan 2010 – Dec 2011 · 2 yrs

Education· 6

Certificate in Computer Animation · Vancouver Institute of Media Arts1998 – 1999
Certificate · Sungoma Art Center (Gold & Silversmithing)1993 – 1994
Agile Leadership Certificate · Radical Entertainment2009
Certificate in Computer Animation · Vancouver Institute of Media Arts1998 – 1999

Certifications and awards

Agile Leadership Certificate2009
Agile Leadership Certificate2009

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