Available to hire
I’m a mid-level generalist artist and designer with nearly 6 years of experience creating 3D environments, UI/UX, and game-ready assets across healthcare, education, and games.
I thrive in cross-functional teams, collaborating with clinicians, researchers, and stakeholders to turn complex requirements into engaging, accessible experiences, while leading visual direction and brand consistency.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Designer & Game Artist at Nucleolus Software Ltd
March 1, 2020 - PresentProject lead of The Amblios Club, a mobile health-care application for children’s eye care. Responsible for visual direction, art bible, 2D game art, animations, UI/UX flows, wireframes, and prototypes in Figma; produced Unity-ready components and assets; collaborated with clinicians, families, and researchers through iterative testing; contributed to minigame design, marketing assets, and stakeholder workshops.
UX/UI Designer & Game Artist at Amblios Club / Nucleolus Software
January 1, 2022 - PresentLed visual direction, brand consistency, and UI prototyping for Amblios Club; collaborated with clinicians and researchers; contributed to gamified incentives and minigames; guided stakeholder workshops and design decision-making.
Consultant Game Designer & Artist at University of Southampton
February 1, 2021 - December 1, 2023Lead Designer & Artist for educational projects with multiple teaching fellows; contributed education-focused game mechanics to support user-centered learning; co-presented research at the GALA conference in Dublin, November 2023; led user-testing sessions across Southampton and the Isle of Wight to inform development.
Game Designer & 3D Artist at Bright Sight
January 1, 2024 - PresentCollaborated on a multidisciplinary team to develop a game that assesses visual processing speeds in children with nystagmus; modeled and textured scenes, built lighting scenarios, and contributed to research-aligned game mechanics; produced 2D/3D animations and Unity-ready assets; assisted with user testing.
3D Environment Artist & Game Artist at Nucleolus Software
January 1, 2025 - PresentHex project: environment modelling, level assembly, set dressing, texturing, vertex painting, and lighting in Unity; scene optimization, LODs, and asset preparation; implemented assets, fog, skybox, and post-processing; contributed to UI assets and 2D art; supported Blender, After Effects, and Unity pipelines.
Education
BA (Hons) in Game Design & Art at University of Southampton
January 11, 2030 - December 6, 2025Remote Level 5 Professional Diploma in UX Design at UX Design Institute
January 11, 2030 - December 6, 2025Qualifications
BA in Game Design & Art
January 11, 2030 - December 6, 2025Remote Level 5 Professional Diploma in UX Design
January 11, 2030 - December 6, 2025Industry Experience
Healthcare, Education, Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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