Hi, I'm Aditya Shiromani, a passionate Game developer graduate in Master of Computer Applications from the University of Delhi. I have hands-on experience in game development, software engineering, and building innovative projects like the Aditya Parkour System plugin for Unreal Engine and a fitness exercises app using ReactJS. I love creating solutions that blend technology and creativity. In addition to my technical skills, I enjoy leading and organising tech events, having served as the President of the Department of Computer Science at the University of Delhi. I'm always eager to connect with fellow tech enthusiasts and work on projects that challenge and enhance my abilities.

Aditya Shiromani

Hi, I'm Aditya Shiromani, a passionate Game developer graduate in Master of Computer Applications from the University of Delhi. I have hands-on experience in game development, software engineering, and building innovative projects like the Aditya Parkour System plugin for Unreal Engine and a fitness exercises app using ReactJS. I love creating solutions that blend technology and creativity. In addition to my technical skills, I enjoy leading and organising tech events, having served as the President of the Department of Computer Science at the University of Delhi. I'm always eager to connect with fellow tech enthusiasts and work on projects that challenge and enhance my abilities.

Available to hire

Hi, I’m Aditya Shiromani, a passionate Game developer graduate in Master of Computer Applications from the University of Delhi. I have hands-on experience in game development, software engineering, and building innovative projects like the Aditya Parkour System plugin for Unreal Engine and a fitness exercises app using ReactJS. I love creating solutions that blend technology and creativity.

In addition to my technical skills, I enjoy leading and organising tech events, having served as the President of the Department of Computer Science at the University of Delhi. I’m always eager to connect with fellow tech enthusiasts and work on projects that challenge and enhance my abilities.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Hindi
Fluent

Work Experience

Software Developer Intern at Keywords Studios
February 1, 2024 - January 31, 2025
Developed and deployed the Aditya Parkour System plugin for Unreal Engine, including climbing, vaulting, and sliding functionalities compatible across multiple view modes and platforms. Built an online chess game using HTML/CSS/JS for frontend and C++/Node.js with Boost ASIO for backend, integrating Firebase for database and user authentication. Created games "SHOOTER" and "SNAKES" utilizing C++ with game libraries like OpenGL and DirectX-11, focusing on game physics and mechanics.
Computer Science QA Expert at Chegg Inc.
January 1, 2022 - December 31, 2024
Answered and solved over 100 technical questions for students in computer science, ensuring the solutions provided were accurate, clear, and educational.
President at Dept. of Computer Science, University of Delhi
January 1, 2022 - October 31, 2023
Organized the SANKALAN 2023 tech fest with coding competitions and technical/non-technical events involving 20+ colleges. Led the Alumni Meet 2023 to connect students with distinguished alumni, including the founder of DUCS. Coordinated Microsoft Azure Boot Camp to provide hands-on training in Azure technologies for students.

Education

Master of Computer Applications at University of Delhi
January 1, 2021 - December 31, 2024
B.Sc. at Gautam Buddha University
January 1, 2018 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services
    paper Aditya Parkour System Plugin

    Aditya Parkour System (APS) Plugin — Unreal Engine, C++
    – Designed APS plugin for custom character movement in Unreal Engine, with climbing, mantling, vaulting, and
    wall-running functionalities, adaptable for third-person, top-down, and mobile modes.
    – Deployed successfully for PC and mobile platforms, optimising plugin compatibility across devices.